Issues
- 6
- 0
Scripted renderer experiment
#45 opened by Tomicyo - 0
Separate NGFX module to a standalone project
#49 opened by DsoTsin - 0
Ray tracing support
#48 opened by DsoTsin - 1
Using Xbuild as default build system
#50 opened by DsoTsin - 0
ngVR support (OpenXR)
#46 opened by DsoTsin - 0
glTF Support
#47 opened by DsoTsin - 0
Implement Hash Map (thread-self?)
#44 opened by DsoTsin - 0
- 0
crash on std::map (VS2015&2017)
#42 opened by DsoTsin - 0
Serialize Shaders
#39 opened by DsoTsin - 0
- 0
FreeType font renderer
#38 opened by DsoTsin - 0
Make RHI Texture work
#13 opened by DsoTsin - 0
Implement Log and Profiler module
#37 opened by DsoTsin - 0
crash on spir_cross build by clang
#35 opened by DsoTsin - 0
- 0
[Android] gnustl_static linked module across shared libs will cause runtime errors
#34 opened by DsoTsin - 0
Decouple Core and RHI
#33 opened by DsoTsin - 0
- 0
Error VBO/IBO creation/usage
#29 opened by DsoTsin - 0
Provide common resource binding model
#9 opened by DsoTsin - 1
- 0
[vk] Fix swapchain image layout transition error
#26 opened by DsoTsin - 1
Core : replace KTL with EASTL
#25 opened by DsoTsin - 0
RHI : Cached Pipeline
#24 opened by DsoTsin - 0
Make D3D12 VertexBuffer And IndexBuffer work
#12 opened by DsoTsin - 0
Make D3D12 pipeline state object reusable
#11 opened by DsoTsin - 0
Implement D3D12 Descriptor management
#10 opened by DsoTsin - 1
RHI: Merge Gfx & Cmpt Context
#21 opened - 0
VulkanRHI: PipelineStateObject Management
#18 opened by DsoTsin - 0
VulkanRHI: Context Management
#17 opened by DsoTsin - 0
VulkanRHI: Memory Management
#16 opened by DsoTsin - 0
- 0
iOS Metal Support
#7 opened by DsoTsin