GameTechDev/XeGTAO
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
C++MIT
Issues
- 1
bhos_laine_karras_permutation - there could be a significant problem with this hash.
#7 opened by CptLucky8 - 2
why the spatial denoise kernal size is 5x5?
#6 opened by ZhangRuFu - 16
cannot run the demo
#4 opened by hyc0612 - 1
- 1
Is this an improved screen space technique?
#2 opened by juangea - 1
Thank you!
#1 opened