/godot-3.2-stop-on-slope

Testing potential solution to slope sliding issue in Godot 3.2+

Primary LanguageGDScriptMIT LicenseMIT

godot-3.2-stop-on-slope

Testing potential solution to slope sliding issue in Godot 3.2+

Currently working, but the character controller has instant acceleration when moving. Haven't yet figured out how to include gradual acceleration without breaking stop_on_slope. Physics FPS set to 240