Garfield-kh/PoseTriplet

Lower body skeleton issue

Abi5678 opened this issue · 4 comments

Hi I am trying to get the 3 pose on upper body and is there a way to filter or remove lower body keypoints completely. I am getting the following output where the legs are distorted but I don't want lower body joints to be visible in my output.

Screen Shot 2022-04-25 at 2 23 37 PM

Hi, thank you for the interest!
If you just want to remove it from output, you may change the plot funtion in render_animation.
If you are intereted in occlusion case pose estimation, then you will need occlusion augmentation during training, or some optimization like this work GLAMR.

Hi, thanks for the response. Can you describe what needs to be modified. I am a bit confused as I am new to 3D pose estimation.

Maybe you can just replace the position value of lower body joint by left/right hip, then it will not be plot out.
Here are the joint definition for 16 joints:
'Hips': 0, 'RightUpLeg': 1, 'RightLeg': 2, 'RightFoot': 3, 'LeftUpLeg': 4, 'LeftLeg': 5, 'LeftFoot': 6, 'Spine2': 7, 'Neck': 8, 'Head': 9, 'LeftArm': 10, 'LeftForeArm': 11, 'LeftHand': 12, 'RightArm': 13, 'RightForeArm': 14, 'RightHand': 15,

Thanks so much finally I was able to get this work. Great work and appreciate the help.