Gaxil's Stars
taichi-dev/taichi
Productive, portable, and performant GPU programming in Python.
hundredrabbits/Orca
Esoteric Programming Language
zalo/MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
alelievr/NodeGraphProcessor
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
Seneral/Node_Editor_Framework
A flexible and modular Node Editor Framework for creating node based displays and editors in Unity
Unity-Technologies/Unity.Mathematics
The C# math library used in Unity providing vector types and math functions with a shader like syntax
cinight/MinimalCompute
electro-smith/DaisySP
A Powerful DSP Library in C++
rlguy/GridFluidSim3D
A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"
CedricGuillemet/Imogen
GPU Texture Generator
rvanwijnen/spectral.js
Spectral.js is a paint like color mixing library utilizing the Kubelka-Munk theory.
teenageengineering/videolab
Scrawk/PBD-Fluid-in-Unity
A PBD fluid in unity running on the GPU
fogleman/hmm
Heightmap meshing utility.
keijiro/ComputeMarchingCubes
[Unity] GPU-optimized marching cubes isosurface reconstruction
BrianSharpe/GPU-Noise-Lib
Optimized GPU noise functions and utilities
Scrawk/GPU-GEMS-3D-Fluid-Simulation
3D fluid simulation on the in Unity
peeweek/Unity-URP-SmokeLighting
Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken
msokalski/delabella
2D Delaunay triangulation (dela) - super stable (bella!)
thomasp85/farver
High Performance Colourspace Manipulation in R
CookieCollective/Live-Coding-Sources
Codes (mostly shaders) written during the events (e.g. Cookie Parties, live coding jams).
RaymondMcGuire/GPU-Based-Image-Processing-Tools
Online Filter Viewer
ob1techno/valvs
A cascading quad tube VCA module in Eurorack format.
mmikk/mmikk.github.io
My Page Repo
needle-tools/dxc-compiler-experiments