Events
are the basis entity on this API; think of them like Overwatch seasons, for instance. They have a beginning and an ending date (start
andend
fields, in seconds since Epoch), and link to several maps;Maps
associate a parkour configuration to an in-game map; each map features a global scoreboard;Scores
store players performances for each map;MapConfigurations
contain in-game coordinates for map entities such as checkpoints and ziplines (a configuration example for themp_thaw
map is available in thedocs
directory).
All entities are stored in JSON files under the data
directory.
-
/v1/events
:- GET: obtain the list of events
- POST: create a new event
-
/v1/events/:event_id/maps
- GET: obtain the list of maps associated to the event
- POST: create a new map associated to the event
-
/v1/maps/:map_id/scores
- GET: obtain the list of scores associated to the map
- POST: create a new score entry on the map scoreboard
-
/v1/maps/:map_id/configuration
- GET: get the map configuration
- POST: update the map configuration
A web scoreboard displaying current event scores is served on /
.
Before launching, you need to set up a secret which will be used to authenticate servers.
# On Windows:
$Env:PARKOUR_API_SECRET = "your_secret_here"
cargo run
# On Linux
PARKOUR_API_SECRET=your_secret_here cargo run
# Run debug build
cargo run
# Build release build
cargo build -r
# Build release build without glibc
cargo build --target x86_64-unknown-linux-musl -r
PARKOUR_API_SAVE_TIMER
: duration (in minutes) between two state saves;PARKOUR_API_SECRET
: token that must be provided by clients under theauthentication
header to access API resources