GenBrg/MagicCastlevania
Final game for 2020 Fall 15666 Game Programming at CMU. Detailed description is in the README.md
C++
Issues
- 0
Clear movement after door switch
#50 opened - 0
Release keys after mode switch
#49 opened - 0
Clear skill cd after die
#48 opened - 0
Improve Level transition
#47 opened - 0
Add bonus to skill
#46 opened - 0
Player die process
#45 opened - 0
Item drop and pickup
#44 opened - 0
Improve Room generation
#43 opened - 0
Monster AI
#42 opened - 0
Inventory System backend logic
#41 opened - 0
Buff System
#40 opened - 0
HUD
#39 opened - 0
Hint box
#38 opened - 0
Shop
#37 opened - 0
Skill cooldown display
#36 opened - 0
Item&Equipment Prototype System
#35 opened - 0
Add item & equipment attribute display
#34 opened - 0
Inventory system
#33 opened - 0
Get EXP, coin and Level Up
#32 opened - 0
Add special item on leaf node
#31 opened - 0
OnTriggerLeave
#30 opened - 0
Add one-sided collider
#29 opened - 0
Open door details
#28 opened - 0
Draw debug outline box
#27 opened - 0
Add monster invulnerable time config
#26 opened - 0
Fix AOE bounding box issue
#25 opened - 0
- 0
Room Transition
#23 opened - 0
Level Transition
#22 opened - 0
Encapsulate attack behavior
#21 opened - 0
Door
#20 opened - 0
Level Generation
#19 opened - 0
Improve AOE/Trigger system
#18 opened - 0
Camera System
#17 opened - 0
Entity Component System
#16 opened - 1
Font System
#15 opened - 0
- 0
Monster system
#13 opened - 0
Add StateMachine interface
#12 opened - 0
Add support for high jump and low jump
#11 opened - 0
Timer
#10 opened - 0
TimerGuard
#9 opened - 0
Optimize collision detection.
#8 opened - 0
Add entity orientation
#7 opened - 0
Animation System
#6 opened - 0
Monster
#5 opened - 0
Fix MovementComponent bug
#4 opened - 0
AOE
#3 opened - 1
Finish 2d rendering pipeline
#2 opened - 0