Pinned Repositories
angel
LÖVE, but with AngelScript instead of Lua.
arduino-cmake-tests
Arduino CMake Test Cases
asap_app_imgui
Starter project for portable app with optional GUI (GLFW/ImGui) and a rich builtin debug UI. Includes docked windows, log viewer, settings editor, configuration load/save, etc...
assimp
Official Open Asset Import Library Repository. Loads 40+ 3D file formats into one unified and clean data structure.
bldc-ffb-joystick-base
CAD files for force feedback joystick base
BlueshiftEngine
Blueshift is a cross-platform 3D game engine implemented in C++. it's free, open-source, and works on Windows, macOS, iOS, and Android. The project is currently in an early stage of development.
captain-blood
clang-format-editor
Clang-Format Editor is a tool that helps you find the best Clang-Format Style for your C++, C#, Java, JavaScript, and Objective-C code.
Classic-Sponza
Unity remaster of the classic Sponza scene.
Habrahabr_Demo
Geniok's Repositories
Geniok/bldc-ffb-joystick-base
CAD files for force feedback joystick base
Geniok/captain-blood
Geniok/clang-format-editor
Clang-Format Editor is a tool that helps you find the best Clang-Format Style for your C++, C#, Java, JavaScript, and Objective-C code.
Geniok/Classic-Sponza
Unity remaster of the classic Sponza scene.
Geniok/DirectXTK12
The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++
Geniok/Dviglo
Geniok/DXRPathTracer
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
Geniok/ezEngine
An open source game engine in active development
Geniok/FreeJoy
STM32F103 USB HID game device controller with flexible configuration
Geniok/FreeJoyConfiguratorQt
GUI utility for configuration and setting up FreeJoy embedded controller
Geniok/GettingStartedWithRTXRayTracing
Getting Started with RTX Ray Tracing
Geniok/Ghurund
My DirectX 12 playground - engine, editor and a sample game.
Geniok/HidGuardian
Windows kernel-mode driver for controlling access to various input devices.
Geniok/HidHide
Gaming Input Peripherals Device Firewall for Windows.
Geniok/intro-to-dx12
Unofficial repo for Frank D. Luna's "Introduction to 3D Game Programming with DirectX 12".
Geniok/Irene-Voice-Assistant
Ирина - русский голосовой ассистент для работы оффлайн. Поддерживает скиллы через плагины.
Geniok/irFFB
iRacing force feedback utility
Geniok/irsdk
Clone of the offical iRacing SDK C++ library
Geniok/LinaEngine
Lina Engine is an open-source , modular, tiny and fast C++ game engine, aimed to develop 3D desktop games.
Geniok/MathLib
Geniok/mind_control
Code and schematics for a mind control device.
Geniok/MxEngine
C++ open source 3D game engine
Geniok/QtDirect3D
QDirect3DWidget implementation similar to the built-in QOpenGLWidget
Geniok/ray-casting-in-2d-game-engines
An article about ray casting in 2D game engines
Geniok/RayTracingDenoiser
NVIDIA Ray Tracing Denoiser
Geniok/Rootex
An advanced C++ 3D game engine powering an in-production game yet to be announced
Geniok/RTXGI
RTX Global Illumination (RTXGI)
Geniok/RTXMU
Geniok/tracy-1
C++ frame profiler
Geniok/VS-Code-STM32-IDE
Use VS Code as STM32 IDE with CubeMX