/Berkeley-CS-188-AI-pacman

🕹️ AI Techniques to play the famous game "PacMan"

Primary LanguagePythonMIT LicenseMIT

Berkeley-CS-188-AI-pacman

The whole project contains implementation of depth-first, breadth-first, uniform cost, and A* search algorithms. These algorithms are used to solve navigation and traveling salesman problems in the Pacman world. Moreover, the game is modeled as both an adversarial and a stochastic search problem, including implementation of multiagent minimax and expectimax algorithms, as well as designing evaluation functions.

Links to exercises overview: