Pinned Repositories
course
Source code for the applications presented in the course "Geometry Processing with Discrete Exterior Calculus"
CSharp-Tools-for-Unity3D
Some basic C# tools for Unity3D.
dendro
volumetric modeling for grasshopper built on top of openvdb
DevelopabilityOfTriangleMeshes
The code accompanying the paper "Developability of Triangle Meshes" by Oded Stein, Eitan Grinspun and Keenan Crane
fieldgen
Generates high-quality, optimally smooth tangent direction fields on triangle meshes.
geometry3Sharp
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
Go-ICP
Implementation of the Go-ICP algorithm for globally optimal 3D pointset registration
instant-meshes
Interactive field-aligned mesh generator
NaughtyBezierCurves
Bezier Curve Game Object for Unity
NeuralNetwork.NET
A TensorFlow-inspired neural network library built from scratch in C# 7.3 for .NET Standard 2.0, with GPU support through cuDNN
Giacogiak's Repositories
Giacogiak/course
Source code for the applications presented in the course "Geometry Processing with Discrete Exterior Calculus"
Giacogiak/geometry3Sharp
C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
Giacogiak/CSharp-Tools-for-Unity3D
Some basic C# tools for Unity3D.
Giacogiak/dendro
volumetric modeling for grasshopper built on top of openvdb
Giacogiak/DevelopabilityOfTriangleMeshes
The code accompanying the paper "Developability of Triangle Meshes" by Oded Stein, Eitan Grinspun and Keenan Crane
Giacogiak/fieldgen
Generates high-quality, optimally smooth tangent direction fields on triangle meshes.
Giacogiak/Go-ICP
Implementation of the Go-ICP algorithm for globally optimal 3D pointset registration
Giacogiak/instant-meshes
Interactive field-aligned mesh generator
Giacogiak/NaughtyBezierCurves
Bezier Curve Game Object for Unity
Giacogiak/NeuralNetwork.NET
A TensorFlow-inspired neural network library built from scratch in C# 7.3 for .NET Standard 2.0, with GPU support through cuDNN
Giacogiak/psalm
Implementation of several subdivision algorithms for meshes
Giacogiak/skeletonizer
Mesh Skeleton Extraction Using Laplacian Contraction
Giacogiak/SuiteSparse
The official SuiteSparse library: a suite of sparse matrix algorithms authored or co-authored by Tim Davis, Texas A&M University
Giacogiak/TexturePaint
Painting directly in mesh textures in Unity 3d with shaders
Giacogiak/unity-mesh-smoothing
Mesh smoothing algorithm for Unity.
Giacogiak/variational-surface-cutting
Codebase for "Variational Surface Cutting" by Sharp & Crane, SIGGRAPH 2018
Giacogiak/VIPSS