/UnityInv-v1

Bashing my brain against a wall to form a proper inventory system for my future projects

Primary LanguageShaderLab

UnityInv-v1

Bashing my brain against a wall to form a proper inventory system for my future projects

Would probably work on touch devices. Uses Drag, Drop, and pointer click interfaces. Saving is only for keyboard but can easily be implemented on mobile with the functions();

Next up, procedural generation!