- Built on the new Blender hair system
- Ability to use curve, curves or mesh object as base for hair object
- Fast generation and easy property editing with just a few clicks
- Capability to create various types of hair, such as hair strands, stylized hair mesh, and hair cards for video games
- Convenient creation of braids, curls, and rolls
- Vertex color-based hair distribution on surfaces
- Full UV map control (uniform or separated by length)
- Hair conversion to mesh, curve, curves, or particle system for further operations
- Pre-made node groups and sample materials library
- Ability to load node groups and materials from your files into library
- Hair rigging and automatic weight paiting
- Hair card texture creation
Check out GBH Tool Manual for more details.
In Blender: Edit -> Preferences -> Add-ons -> Install -> Select downloaded zip and enable check-mark
- Blender 3.5 and later
Detailed list of upcoming features and improvements