GloopShlugger's Stars
vlang/v
Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
Mozilla-Ocho/llamafile
Distribute and run LLMs with a single file.
juspay/hyperswitch
An open source payments switch written in Rust to make payments fast, reliable and affordable
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
SanderMertens/flecs
A fast entity component system (ECS) for C & C++
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
clockworklabs/SpacetimeDB
Multiplayer at the speed of light
sirupsen/napkin-math
Techniques and numbers for estimating system's performance from first-principles
samuelmtimbo/unit
Next Generation Visual Programming System
vizia/vizia
A declarative GUI library written in Rust
LuxCoreRender/LuxCore
LuxCore source repository
cursorless-dev/cursorless
Don't let the cursor slow you down
mattiasgustavsson/dos-like
Engine for making things with a MS-DOS feel, but for modern platforms
BurntSushi/memchr
Optimized string search routines for Rust.
NazaraEngine/NazaraEngine
Nazara Engine is a cross-platform framework aimed at (but not limited to) real-time applications requiring audio, 2D and 3D real-time rendering, network and more.
skylicht-lab/skylicht-engine
Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. This framework will be available to everyone for free.
thunder-engine/thunder
Thunder Engine – Cross-platform 2D and 3D game engine with modular architecture
RandyGaul/cute_framework
The *cutest* framework out there for creating 2D games in C++!
ianmaclarty/amulet
lua game toolkit
DragonJoker/Castor3D
Multi-OS 3D engine.
tcbrindle/flux
A C++20 library for sequence-orientated programming
andrejnau/FlyCube
Graphics API wrapper is written in C++ on top of DirectX 12, Vulkan and Metal. Provides main features including ray tracing.
Ipotrick/Daxa
Daxa is a convenient, simple and modern gpu abstraction built on vulkan
avaneev/lzav
Fast In-Memory Data Compression Algorithm (inline C/C++) 460+MB/s compress, 2500+MB/s decompress, ratio% better than LZ4, Snappy, and Zstd@-1
MissingDeadlines/iolite
A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.
lambdaclass/concrete
Concrete is a simple programming language specifically crafted for creating highly scalable systems that are reliable, efficient, and easy to maintain.
mattiasgustavsson/newpixie
Experimenting with a new version of my Pixie game dev library
joe-conigliaro/tinyv
V compiler... but tinier
gopro/ngfx
High performance graphics abstraction API, with simplified programming model, on top of Vulkan, DirectX 12, and Metal.
jgarvin/threadstack
threadstack, ergonomic library for thread local stacks