Issues
- 1
Doc missing for VertexLock Simplify
#706 opened by Makio64 - 1
Mesh simplification glitches
#705 opened by mathieu-lemuzic - 8
Simplification produces non manifold edges
#699 opened by roenyroeny - 3
Uncompress a model using gltfpack
#703 opened by famda - 1
gltfpack settings.pos_bits default value
#701 opened by mathieu-lemuzic - 6
- 2
Simplification produces reversed faces
#698 opened by roenyroeny - 0
gltfpack: Keep `EXT_mesh_gpu_instancing`
#685 opened by zeux - 2
- 1
gltfpack: Keep image names and unused named images
#683 opened by zeux - 1
gltfpack: Tangent quantization is capped at 8 bits
#674 opened by Moichumoi - 5
- 3
Documentation direction Encoder User Guide
#666 opened by RyugaRyuzaki - 1
Custom attributes ( for example IDs)
#665 opened by RyugaRyuzaki - 1
- 5
Simplify error calculation question / issue
#661 opened by marwie - 1
GltfPack isnt preserving identical node hierarchy with -kn -km flags activated
#662 opened by saturn118 - 14
- 4
Avoid hole creation
#656 opened by Makio64 - 1
Add soversion to shared library
#644 opened by topazus - 2
Assertions in meshletization when using uncommon `meshlet_triangles` values
#643 opened by godlikepanos - 2
ADD Merge Materials
#650 opened by zhaoyuanmeng - 5
Error: Cannot load ...glb, buffer too short
#646 opened by CITIZENDOT - 1
How to implement a c++ version of glb decoder and export uncompressed glb files
#637 opened by xinghaoyujianni - 3
- 2
Point cloud meshlet generation
#642 opened by Krixtalx - 6
- 7
gltfpack: floating point attributes for normals
#632 opened by CITIZENDOT - 0
Version 0.20
#623 opened by zeux - 4
- 5
Corrupted textures after meshopt_optimizeOverdraw
#624 opened by emeiri - 7
gltfpack: Keeping external textures in .glb
#605 opened by petrbroz - 7
- 2
Fast Integer Compression
#600 opened by CITIZENDOT - 4
- 4
Add dequantization functions
#597 opened by JohnAlcatraz - 1
gltfpack: obj material color
#594 opened by kzhsw - 3
gltfpack: keep obj hierarchy and name
#595 opened by kzhsw - 7
An option to keep custom extensions in gltfpack
#573 opened by mixtur - 3
- 1
Info in readme is confusing because it doesn't match the name of the function parameters
#593 opened by JohnAlcatraz - 1
Output of gltfpack can't be used with unreal 5.2
#584 opened by jerobarraco - 1
gltfpack: export obj?
#589 opened by gwald - 0
- 1
- 2
Need PointCloud deduplicate after quantization?
#579 opened by a8301592 - 1
support tinygltf
#577 opened by newpeople123 - 1
custom atrribute
#578 opened by newpeople123 - 1
- 1
Static meshes are very blocky
#558 opened by Gapi34