Pulsus is a open source rhythm game and simulator/player for BMS format written in C#. The project main focus is to provide support for all the common game modes BMS is known for: 5key, 7key and 9key modes including both single and double modes.
- Supports following file formats (not completely):
- bms/bme/bml/pms, RDM-LN, MGQ-LN
- bmson 1.0.0
- Single-Play support for 5key, 7key and 9key modes, Double-Play is not supported at the moment
- Basic gameplay and judge using similar timing gates from LR2
- Functions as a preview tool with chart editors like iBMSC/µBMSC/BmsONE
- Usage: Pulsus.exe <bms|bmson file> -p -m <measure number 0-999>
- Can output audio to .wav files
- Usage: Pulsus.exe <bms|bmson file> --render <output.wav>
- Engine Framework:
- Window (SDL2 + SDL2-CS)
- GUI widgets (Eto.Forms)
- Input from keyboard/joysticks/controllers (SDL2)
- Graphics with following backends: D3D9, D3D11, OpenGL. (bgfx + SharpBgfx)
- Audio playback with following backends: XAudio2, DirectSound, PulseAudio, CoreAudio, and more. (SDL2)
- Multimedia support for video, audio and image formats (FFmpeg + FFmpeg.AutoGen)
- JSON (Jil)
Windows users may need to install the following packages:
- Vista/7: .NET Framework 4.5.1 or later
- 8/8.1/10: No need to install anything
- Mono: Using Mono Runtime instead of .NET Framework should work with some tweaks, not recommended.
Linux users:
- Install or build the following packages:
- mono
- referenceassemblies-pcl / mono-pcl
- SDL2
- SDL2_ttf
- FFmpeg (3.0.2)
- Build bgfx and Eto binaries
- Download the Windows binaries of Pulsus and append the package with your built bgfx and Eto binaries (and other binaries if you chose to build them instead)
- Run Pulsus: mono Pulsus.exe
Project utilizes C# 6.0 language features, so Visual Studio 2015 (Mono 4.0) or later is required to build the project.
For building third party runtime dependencies, see ThirdParty/README.md.
GPL 2 or later.