/AsyncCaptureTest

Non-blocking screen capture example with asynchronous GPU readback

Primary LanguageC#

AsyncCaptureTest

screenshot

This is an example that shows how to use the asynchronous GPU readback API to capture renders without blocking the main thread.

Note that there is a trade-off between performance and latency -- it's only useful when a small amount of latency is acceptable. Screen capture is one of the best-fit case for the feature.