Pinned Repositories
MaxQ
An integration of NASA's SPICE Toolkit with Unreal Engine 5.
ALS-Refactored
Completely reworked and improved C++ version of Advanced Locomotion System V4.
Byte-Engine
BYTΞ Engine is a C++ based game engine focused on API simplicity and modularity.
dmc
Dual Marching Cubes Implementation in C++
Game-Tek-Standard-Library
The Game Tek standard library.
HelloVulkan
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Bindless Textures, Shadow Mapping, and more!
Unreal_Voxel
A collection of voxel mesh generation algorithms
VisualNodeSystem
This library provides a powerful framework for creating and managing visual node systems.
VisualNodeSystem-Example
An example of a simple application that uses my Visual Node System.
ALS-Refactored
Completely reworked and improved C++ version of Advanced Locomotion System V4.
GodOfMemes's Repositories
GodOfMemes/VisualNodeSystem
This library provides a powerful framework for creating and managing visual node systems.
GodOfMemes/ALS-Refactored
Completely reworked and improved C++ version of Advanced Locomotion System V4.
GodOfMemes/Byte-Engine
BYTΞ Engine is a C++ based game engine focused on API simplicity and modularity.
GodOfMemes/dmc
Dual Marching Cubes Implementation in C++
GodOfMemes/Game-Tek-Standard-Library
The Game Tek standard library.
GodOfMemes/HelloVulkan
🌋🖖🏽 PBR, IBL, Clustered Forward Shading, Bindless Textures, Shadow Mapping, and more!
GodOfMemes/Unreal_Voxel
A collection of voxel mesh generation algorithms
GodOfMemes/VisualNodeSystem-Example
An example of a simple application that uses my Visual Node System.