/GoddamnCr

Reincarnation of once well known shading language.

Primary LanguageC++OtherNOASSERTION

Goddamn "C for Rendering"

Copyright (C) Goddamn Industries 2016. All Rights Reserved.

Reincarnation of once well known shading language.

"C for Rendering" (or Cr for short) is an attempt to re-implement Nvidia's "C for Graphics" framework, that was discontinued long time ago, in modern fashion for a slightly different purpose.

In 2016 with more than many graphical APIs available, so cross-platform (and cross-API) rendering software requires a single shading language that covers them all. This is why we are here, tired of rewriting shaders once again, from HLSL to GLSL, from GLSL to Metal and so on.

Language specification.

Cr is a disabled child of Cg and HLSL a shading language based on specification of both Cg and modern HLSL. It has similar to ANSI C syntax with several limitations and enhancements...

//! @todo Write an essay why this project is cool.

Truly yours, Goddamn Industries team.