/Project-IE-4k

Ever wanted to squeeze out more details from your favorite IE games? Want to play at your native resolution? Then this is the project you are looking for.

Project-IE-4k

Description

The purpose of this project is to have native 2k/4k playable IE game assets and an engine capable of playing at those resolutions.

Community

You can join our discord community at - https://discord.gg/Pr7wapQ5H6

Current Status

Currently we have BG1 assets extracted and upscaled to 2k. 4k coming soon. GemRB is the current target and it is working perfectly with a few simple changes to allow the interface to scale.

Roadmap to Version 1

Upscale assets
  - Focus on Interface MOS/BAM
Mass Convert - Near Infinity
  - MOS 98% - This is working, but has small interface related bugs.
  - BAM 50% - This needs to have a "transference" function added along with Mass Convert feature.
  - TIS 0% - To be determined.
Modify - GemRB
  - 70% - Add Setting Option "UpscaleFactor"
  - 80% - Modify Interface Files to use UpscaleFactor or Alternative
  - 80% - Modify Interface Related Importers to add UpscaleFactor or Alternative
  - 0% - Add Zoom In/Out

2k Screenshots

Untitled.png

loading-screen.png

journal.png

AR5406.png

cut-scene-sword-coast.png

Video Comparison (Click the picture to watch)

Original

Original BG Intro

2k

Original BG Intro 2k

4k

Original BG Intro 4k

Work Speed

One of the reasons this has been a little slower than I would like is we don't have enough tools to help with fast conversions of many assets at once. Work is being done to NearInfinity to allow mass conversion.

Near Infinity Video (Click the picture to watch)

Near Infinity Demo

Near Infinity Branch

I haven't submitted my changes to the mainline project, but we can work off my branch to get the changes submitted and use them quickly between ourselves. Here is the repo link - https://github.com/Goddard/NearInfinity