The purpose of this project is to have native 2k/4k playable IE game assets and an engine capable of playing at those resolutions.
You can join our discord community at - https://discord.gg/Pr7wapQ5H6
Currently we have BG1 assets extracted and upscaled to 2k. 4k coming soon. GemRB is the current target and it is working perfectly with a few simple changes to allow the interface to scale.
Upscale assets
- Focus on Interface MOS/BAM
Mass Convert - Near Infinity
- MOS 98% - This is working, but has small interface related bugs.
- BAM 50% - This needs to have a "transference" function added along with Mass Convert feature.
- TIS 0% - To be determined.
Modify - GemRB
- 70% - Add Setting Option "UpscaleFactor"
- 80% - Modify Interface Files to use UpscaleFactor or Alternative
- 80% - Modify Interface Related Importers to add UpscaleFactor or Alternative
- 0% - Add Zoom In/Out
One of the reasons this has been a little slower than I would like is we don't have enough tools to help with fast conversions of many assets at once. Work is being done to NearInfinity to allow mass conversion.
I haven't submitted my changes to the mainline project, but we can work off my branch to get the changes submitted and use them quickly between ourselves. Here is the repo link - https://github.com/Goddard/NearInfinity