/gobang

基于Java开发的基础版五子棋!希望能帮助到大家!您的每个star对我都十分珍贵!

Primary LanguageJava

gobang

基于Java开发的基础版五子棋!希望能帮助到大家!您的每个star对我都十分珍贵!

开发过程及演示:博客园

五子棋手把手教你写:

写在前面的话:

回想起从前初学代码的五子棋简直写的不像样子。今天闲来无事就写了个五子棋的小程序。

如果有需要可以从github上下载:github地址:https://github.com/GodofOrange/gobang.git

一来呢回忆一下很久以前写代码时的感觉。

二来呢顺便帮下诸位有需求的学生,顺利的Ctrl+C。

五子棋的运行效果如下。

 

开发环境:

这个小程序是基于Java实现的。因此呢需要提前安装JDK环境。(老油条忽略此条信息)

开发环境jdk1.8 + eclipse

eclipse 目录结构如下所示,就三个类啊。

 

 

棋盘数据结构核心:

无论你做数据库开发还是做一些小程序,第一时间考虑的必须是需求+建模。把核心设计出来。

此次我们用一个二维数组作为棋盘,每条线交叉的地方设为二维数组的值,并约定:

0=空

1=白棋

2=黑棋

然后对应的把下棋,悔棋,判断输赢(横竖斜)和清盘的算法都实现出来。

具体展现如下:

悔棋时候我们需要用一个栈来保存我们之前下棋的信息:

/**
     * 在该位置下棋  1:white 2:black 
     * @param x 横坐标
     * @param y 纵坐标
     * @param var 棋子种类
     * @return 1:white 赢   2:black赢
     */
    public int ChessIt(int x,int y,int var) {
        if(__CanInput(x,y)) {
            core[x][y] =var;
            Chess chess = new Chess(x,y);
            stack.push(chess);
            return checkVictory(x, y, var);
        }
        else return -1;
    }

//悔棋 public boolean RetChess() { if(stack.isEmpty()) return false; Chess chess = stack.pop(); core[chess.x][chess.y]= 0; return true; }

 

 

总体:Core.java 的代码如下·:

 

package main;

import java.util.Stack;

/

  • @author GodofOrange
  • 棋盘数据结构 / public class Core { //棋盘大小 private int[][] core; private int x; private int y; //记录下棋的类 class Chess{ int x; int y; public Chess(int x,int y) { this.x=x; this.y=y; } } // Stack<Chess> stack; //构造方法 public Core(int x,int y) { stack = new Stack<>(); core = new int[x][y]; this.x=x; this.y=y; } //检查该地是否有空位置 private boolean __CanInput(int x,int y) { if(core[x][y]==0) return true; else return false; } //判断输赢 private int checkVictory(int x,int y,int var) { //横向判断 int trans = 0; for(int i=x-4;i<x+5;i++) { if(i<0||i>=this.x) continue; if(core[i][y]==var) { trans++; } else { trans=0; } if(trans==5) return var; } //纵向判断 int longitudinal = 0; for(int i=y-4;i<y+5;i++) { if(i<0||i>=this.y) continue; if(core[x][i]==var) { longitudinal++; } else { longitudinal=0; } if(longitudinal==5) return var; } //从左上到右下 int leftUPToDown = 0; for(int i=x-4,j=y+4;i<x+5&&j>y-5;i++,j--) { if(i<0||i>=this.x||j<0||j>=this.y) continue; if(core[i][j]==var) { leftUPToDown++; }else { leftUPToDown=0; } if(leftUPToDown==5) return var; } //从左下到右上 int leftDownToUP = 0; for(int i=x+4,j=y+4;i>x-5&&j>y-5;i--,j--) { if(i<0||i>=this.x||j<0||j>=this.y) continue; if(core[i][j]==var) { leftDownToUP++; }else { leftDownToUP=0; } if(leftDownToUP==5) return var; } return 0; } /* * 在该位置下棋 1:white 2:black * @param x 横坐标 * @param y 纵坐标 * @param var 棋子种类 * @return 1:white 赢 2:black赢 */ public int ChessIt(int x,int y,int var) { if(__CanInput(x,y)) { core[x][y] =var; Chess chess = new Chess(x,y); stack.push(chess); return checkVictory(x, y, var); } else return -1; } //悔棋 public boolean RetChess() { if(stack.isEmpty()) return false; Chess chess = stack.pop(); core[chess.x][chess.y]= 0; return true; } //获得棋盘状态 public int[][] getCore(){ return this.core; } //重新开始 public void Restart() { for(int i=0;i<this.x;i++) { for(int j=0;j<this.y;j++) { this.core[i][j]=0; } } this.stack.clear(); } }

Windows的前端代码

 

在上一步我们把一个五子棋的数据结构实现了之后,我们下一步就需要用JavaSwing的知识来画前端。

首先我们定义一个类来继承JFrame,从而包含JFrame的所有功能。

以下是JFrame常用的方法。

jFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);//关闭JFrame时运行System.exit(0)
jFrame.setLocationRelativeTo(null);//屏幕**显示
jFrame.setVisible(true);//可见

 

其次我们需要单击屏幕进行下棋,所以我们需要符合鼠标单击事件的接口。因此我们去接上MouseListener的接口。

再然后我们重写JFrame里的paint方法来画画。

具体体现:如下

其中横线和竖线都是调用的Graphics中的drawLine方法。

画圈圈用的是drawOval和fillOval分别是画空心圆和画实心圆。

@Override
    public void paint(Graphics g) {
        // TODO Auto-generated method stub
        super.paint(g);
        //
        for (int i = 0; i < 19; i++)
            g.drawLine(30, 30 + i * 30, 570, 30 + i * 30);
        // 竖线
        for (int i = 0; i < 19; i++)
            g.drawLine(30 + i * 30, 60, 30 + i * 30, 570);
    </span><span style="color: #0000ff;">int</span>[][] board =<span style="color: #000000;"> core.getCore();
    </span><span style="color: #0000ff;">for</span> (<span style="color: #0000ff;">int</span> i = <span style="color: #800080;">0</span>; i &lt; <span style="color: #800080;">19</span>; i++<span style="color: #000000;">) {
        </span><span style="color: #0000ff;">for</span> (<span style="color: #0000ff;">int</span> j = <span style="color: #800080;">0</span>; j &lt; <span style="color: #800080;">19</span>; j++<span style="color: #000000;">) {
            </span><span style="color: #0000ff;">if</span> (board[i][j] == <span style="color: #800080;">1</span><span style="color: #000000;">)
                g.drawOval(</span><span style="color: #800080;">20</span> + i * <span style="color: #800080;">30</span>, <span style="color: #800080;">50</span> + j * <span style="color: #800080;">30</span>, <span style="color: #800080;">20</span>, <span style="color: #800080;">20</span><span style="color: #000000;">);
            </span><span style="color: #0000ff;">if</span>(board[i][j]==<span style="color: #800080;">2</span><span style="color: #000000;">)
                g.fillOval(</span><span style="color: #800080;">20</span>+i*<span style="color: #800080;">30</span>, <span style="color: #800080;">50</span>+j*<span style="color: #800080;">30</span>, <span style="color: #800080;">20</span>, <span style="color: #800080;">20</span><span style="color: #000000;">);
        }
    }
    g.drawRect(</span><span style="color: #800080;">690</span>,<span style="color: #800080;">60</span>, <span style="color: #800080;">50</span>, <span style="color: #800080;">30</span><span style="color: #000000;">);
    g.drawString(</span><span style="color: #800000;">"</span><span style="color: #800000;">悔棋</span><span style="color: #800000;">"</span>,<span style="color: #800080;">700</span>,<span style="color: #800080;">80</span><span style="color: #000000;">);
    g.drawRect(</span><span style="color: #800080;">690</span>,<span style="color: #800080;">120</span>,<span style="color: #800080;">50</span>, <span style="color: #800080;">30</span><span style="color: #000000;">);
    g.drawString(</span><span style="color: #800000;">"</span><span style="color: #800000;">开始</span><span style="color: #800000;">"</span>,<span style="color: #800080;">700</span>,<span style="color: #800080;">140</span><span style="color: #000000;">);
    g.drawRect(</span><span style="color: #800080;">690</span>,<span style="color: #800080;">180</span>,<span style="color: #800080;">50</span>, <span style="color: #800080;">30</span><span style="color: #000000;">);
    g.drawString(</span><span style="color: #800000;">"</span><span style="color: #800000;">设置</span><span style="color: #800000;">"</span>,<span style="color: #800080;">700</span>,<span style="color: #800080;">200</span><span style="color: #000000;">);
    g.drawString(</span><span style="color: #800000;">"</span><span style="color: #800000;">Code by 秃桔子 QQ:1243137612</span><span style="color: #800000;">"</span>, <span style="color: #800080;">600</span>,<span style="color: #800080;">260</span><span style="color: #000000;">);
}</span></pre>

 

再然后我们需要确定每次鼠标单击的事件和信息。

具体实现如下:

@Override
    public void mousePressed(MouseEvent e) {
        // TODO Auto-generated method stub
        if (e.getX() < 570 && e.getY() < 570) {
            int a = core.ChessIt(_CgetX(e.getX()), (_CgetY(e.getY())), var);
            this.repaint();
            if (a == 1) {
                JOptionPane.showMessageDialog(null,"白的赢了", "恭喜", JOptionPane.DEFAULT_OPTION);;
            }
            if(a==2) {
                JOptionPane.showMessageDialog(null,"黑的赢了", "恭喜", JOptionPane.DEFAULT_OPTION);;
            }
            if(a!=-1) {
                if(var==1) var=2;
                else if(var==2) var=1;
            }
        }
        else if(e.getX()>690&&e.getX()<760&&e.getY()>60&&e.getY()<90) {
            core.RetChess();
            if(var==1) var=2;
            else if(var==2) var=1;
            this.repaint();
        }
        if(e.getX()>690&&e.getX()<760&&e.getY()>120&&e.getY()<150) {
            core.Restart();
            this.repaint();
        }
        if(e.getX()>690&&e.getX()<760&&e.getY()>180&&e.getY()<210) {
            Object[] options = {"白先","黑先"};
            int n = JOptionPane.showOptionDialog(null,"红先还是黑先?","游戏设置",JOptionPane.YES_NO_OPTION,JOptionPane.QUESTION_MESSAGE, null,options,options[0]);
            if(n==0) this.var=1;
            if(n==1) this.var=2;
            this.core.Restart();
            this.repaint();
        }
    }

再然后每次单击的时候进行repaint重绘将代码重写出来。

 

这些东西我也不记得,看api就好了。

下面是总体源码:

package main;

import java.awt.Graphics; import java.awt.event.MouseEvent; import java.awt.event.MouseListener;

import javax.swing.JFrame; import javax.swing.JOptionPane; / *

  • @author GodofOrange

  • @see 图形界面 */ public class Windows extends JFrame implements MouseListener { public Core core; private static final long serialVersionUID = 1L; private int var = 1; public Windows(String title) { super(title); core = new Core(19, 19); this.setSize(800, 600); this.setLocation(800, 300); this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.setVisible(true); this.setResizable(false); this.addMouseListener(this); }

    @Override public void paint(Graphics g) { // TODO Auto-generated method stub super.paint(g); // for (int i = 0; i < 19; i++) g.drawLine(30, 30 + i * 30, 570, 30 + i * 30); // 竖线 for (int i = 0; i < 19; i++) g.drawLine(30 + i * 30, 60, 30 + i * 30, 570);

     </span><span style="color: #0000ff;">int</span>[][] board =<span style="color: #000000;"> core.getCore();
     </span><span style="color: #0000ff;">for</span> (<span style="color: #0000ff;">int</span> i = <span style="color: #800080;">0</span>; i &lt; <span style="color: #800080;">19</span>; i++<span style="color: #000000;">) {
         </span><span style="color: #0000ff;">for</span> (<span style="color: #0000ff;">int</span> j = <span style="color: #800080;">0</span>; j &lt; <span style="color: #800080;">19</span>; j++<span style="color: #000000;">) {
             </span><span style="color: #0000ff;">if</span> (board[i][j] == <span style="color: #800080;">1</span><span style="color: #000000;">)
                 g.drawOval(</span><span style="color: #800080;">20</span> + i * <span style="color: #800080;">30</span>, <span style="color: #800080;">50</span> + j * <span style="color: #800080;">30</span>, <span style="color: #800080;">20</span>, <span style="color: #800080;">20</span><span style="color: #000000;">);
             </span><span style="color: #0000ff;">if</span>(board[i][j]==<span style="color: #800080;">2</span><span style="color: #000000;">)
                 g.fillOval(</span><span style="color: #800080;">20</span>+i*<span style="color: #800080;">30</span>, <span style="color: #800080;">50</span>+j*<span style="color: #800080;">30</span>, <span style="color: #800080;">20</span>, <span style="color: #800080;">20</span><span style="color: #000000;">);
         }
     }
     g.drawRect(</span><span style="color: #800080;">690</span>,<span style="color: #800080;">60</span>, <span style="color: #800080;">50</span>, <span style="color: #800080;">30</span><span style="color: #000000;">);
     g.drawString(</span><span style="color: #800000;">"</span><span style="color: #800000;">悔棋</span><span style="color: #800000;">"</span>,<span style="color: #800080;">700</span>,<span style="color: #800080;">80</span><span style="color: #000000;">);
     g.drawRect(</span><span style="color: #800080;">690</span>,<span style="color: #800080;">120</span>,<span style="color: #800080;">50</span>, <span style="color: #800080;">30</span><span style="color: #000000;">);
     g.drawString(</span><span style="color: #800000;">"</span><span style="color: #800000;">开始</span><span style="color: #800000;">"</span>,<span style="color: #800080;">700</span>,<span style="color: #800080;">140</span><span style="color: #000000;">);
     g.drawRect(</span><span style="color: #800080;">690</span>,<span style="color: #800080;">180</span>,<span style="color: #800080;">50</span>, <span style="color: #800080;">30</span><span style="color: #000000;">);
     g.drawString(</span><span style="color: #800000;">"</span><span style="color: #800000;">设置</span><span style="color: #800000;">"</span>,<span style="color: #800080;">700</span>,<span style="color: #800080;">200</span><span style="color: #000000;">);
     g.drawString(</span><span style="color: #800000;">"</span><span style="color: #800000;">Code by 秃桔子 QQ:1243137612</span><span style="color: #800000;">"</span>, <span style="color: #800080;">600</span>,<span style="color: #800080;">260</span><span style="color: #000000;">);
    

    }

    @Override public void mouseClicked(MouseEvent arg0) {

    }

    @Override public void mouseEntered(MouseEvent e) { // TODO Auto-generated method stub

}
@Override
</span><span style="color: #0000ff;">public</span> <span style="color: #0000ff;">void</span><span style="color: #000000;"> mouseExited(MouseEvent e) {
    </span><span style="color: #008000;">//</span><span style="color: #008000;"> TODO Auto-generated method stub</span>
}
@Override
</span><span style="color: #0000ff;">public</span> <span style="color: #0000ff;">void</span><span style="color: #000000;"> mousePressed(MouseEvent e) {
    </span><span style="color: #008000;">//</span><span style="color: #008000;"> TODO Auto-generated method stub</span>
    <span style="color: #0000ff;">if</span> (e.getX() &lt; <span style="color: #800080;">570</span> &amp;&amp; e.getY() &lt; <span style="color: #800080;">570</span><span style="color: #000000;">) {
        </span><span style="color: #0000ff;">int</span> a = core.ChessIt(_CgetX(e.getX()), (_CgetY(e.getY())), <span style="color: #0000ff;">var</span><span style="color: #000000;">);
        </span><span style="color: #0000ff;">this</span><span style="color: #000000;">.repaint();
        </span><span style="color: #0000ff;">if</span> (a == <span style="color: #800080;">1</span><span style="color: #000000;">) {
            JOptionPane.showMessageDialog(</span><span style="color: #0000ff;">null</span>,<span style="color: #800000;">"</span><span style="color: #800000;">白的赢了</span><span style="color: #800000;">"</span>, <span style="color: #800000;">"</span><span style="color: #800000;">恭喜</span><span style="color: #800000;">"</span><span style="color: #000000;">, JOptionPane.DEFAULT_OPTION);;
        }
        </span><span style="color: #0000ff;">if</span>(a==<span style="color: #800080;">2</span><span style="color: #000000;">) {
            JOptionPane.showMessageDialog(</span><span style="color: #0000ff;">null</span>,<span style="color: #800000;">"</span><span style="color: #800000;">黑的赢了</span><span style="color: #800000;">"</span>, <span style="color: #800000;">"</span><span style="color: #800000;">恭喜</span><span style="color: #800000;">"</span><span style="color: #000000;">, JOptionPane.DEFAULT_OPTION);;
        }
        </span><span style="color: #0000ff;">if</span>(a!=-<span style="color: #800080;">1</span><span style="color: #000000;">) {
            </span><span style="color: #0000ff;">if</span>(<span style="color: #0000ff;">var</span>==<span style="color: #800080;">1</span>) <span style="color: #0000ff;">var</span>=<span style="color: #800080;">2</span><span style="color: #000000;">;
            </span><span style="color: #0000ff;">else</span> <span style="color: #0000ff;">if</span>(<span style="color: #0000ff;">var</span>==<span style="color: #800080;">2</span>) <span style="color: #0000ff;">var</span>=<span style="color: #800080;">1</span><span style="color: #000000;">;
        }
    }
    </span><span style="color: #0000ff;">else</span> <span style="color: #0000ff;">if</span>(e.getX()&gt;<span style="color: #800080;">690</span>&amp;&amp;e.getX()&lt;<span style="color: #800080;">760</span>&amp;&amp;e.getY()&gt;<span style="color: #800080;">60</span>&amp;&amp;e.getY()&lt;<span style="color: #800080;">90</span><span style="color: #000000;">) {
        core.RetChess();
        </span><span style="color: #0000ff;">if</span>(<span style="color: #0000ff;">var</span>==<span style="color: #800080;">1</span>) <span style="color: #0000ff;">var</span>=<span style="color: #800080;">2</span><span style="color: #000000;">;
        </span><span style="color: #0000ff;">else</span> <span style="color: #0000ff;">if</span>(<span style="color: #0000ff;">var</span>==<span style="color: #800080;">2</span>) <span style="color: #0000ff;">var</span>=<span style="color: #800080;">1</span><span style="color: #000000;">;
        </span><span style="color: #0000ff;">this</span><span style="color: #000000;">.repaint();
    }
    </span><span style="color: #0000ff;">if</span>(e.getX()&gt;<span style="color: #800080;">690</span>&amp;&amp;e.getX()&lt;<span style="color: #800080;">760</span>&amp;&amp;e.getY()&gt;<span style="color: #800080;">120</span>&amp;&amp;e.getY()&lt;<span style="color: #800080;">150</span><span style="color: #000000;">) {
        core.Restart();
        </span><span style="color: #0000ff;">this</span><span style="color: #000000;">.repaint();
    }
    </span><span style="color: #0000ff;">if</span>(e.getX()&gt;<span style="color: #800080;">690</span>&amp;&amp;e.getX()&lt;<span style="color: #800080;">760</span>&amp;&amp;e.getY()&gt;<span style="color: #800080;">180</span>&amp;&amp;e.getY()&lt;<span style="color: #800080;">210</span><span style="color: #000000;">) {
        Object[] options </span>= {<span style="color: #800000;">"</span><span style="color: #800000;">白先</span><span style="color: #800000;">"</span>,<span style="color: #800000;">"</span><span style="color: #800000;">黑先</span><span style="color: #800000;">"</span><span style="color: #000000;">};
        </span><span style="color: #0000ff;">int</span> n = JOptionPane.showOptionDialog(<span style="color: #0000ff;">null</span>,<span style="color: #800000;">"</span><span style="color: #800000;">红先还是黑先?</span><span style="color: #800000;">"</span>,<span style="color: #800000;">"</span><span style="color: #800000;">游戏设置</span><span style="color: #800000;">"</span>,JOptionPane.YES_NO_OPTION,JOptionPane.QUESTION_MESSAGE, <span style="color: #0000ff;">null</span>,options,options[<span style="color: #800080;">0</span><span style="color: #000000;">]);
        </span><span style="color: #0000ff;">if</span>(n==<span style="color: #800080;">0</span>) <span style="color: #0000ff;">this</span>.<span style="color: #0000ff;">var</span>=<span style="color: #800080;">1</span><span style="color: #000000;">;
        </span><span style="color: #0000ff;">if</span>(n==<span style="color: #800080;">1</span>) <span style="color: #0000ff;">this</span>.<span style="color: #0000ff;">var</span>=<span style="color: #800080;">2</span><span style="color: #000000;">;
        </span><span style="color: #0000ff;">this</span><span style="color: #000000;">.core.Restart();
        </span><span style="color: #0000ff;">this</span><span style="color: #000000;">.repaint();
    }
}

@Override
</span><span style="color: #0000ff;">public</span> <span style="color: #0000ff;">void</span><span style="color: #000000;"> mouseReleased(MouseEvent e) {
    </span><span style="color: #008000;">//</span><span style="color: #008000;"> TODO Auto-generated method stub</span>
}
</span><span style="color: #0000ff;">private</span> <span style="color: #0000ff;">int</span> _CgetX(<span style="color: #0000ff;">int</span><span style="color: #000000;"> x) {
    x </span>-= <span style="color: #800080;">30</span><span style="color: #000000;">;
    </span><span style="color: #0000ff;">if</span> (x % <span style="color: #800080;">15</span> &lt;= <span style="color: #800080;">7</span><span style="color: #000000;">)
        </span><span style="color: #0000ff;">return</span> x / <span style="color: #800080;">30</span><span style="color: #000000;">;
    </span><span style="color: #0000ff;">else</span>
        <span style="color: #0000ff;">return</span> x / <span style="color: #800080;">30</span> + <span style="color: #800080;">1</span><span style="color: #000000;">;
}

</span><span style="color: #0000ff;">private</span> <span style="color: #0000ff;">int</span> _CgetY(<span style="color: #0000ff;">int</span><span style="color: #000000;"> y) {
    y </span>-= <span style="color: #800080;">60</span><span style="color: #000000;">;
    </span><span style="color: #0000ff;">if</span> (y % <span style="color: #800080;">15</span> &lt;= <span style="color: #800080;">7</span><span style="color: #000000;">)
        </span><span style="color: #0000ff;">return</span> y / <span style="color: #800080;">30</span><span style="color: #000000;">;
    </span><span style="color: #0000ff;">else</span>
        <span style="color: #0000ff;">return</span> y / <span style="color: #800080;">30</span> + <span style="color: #800080;">1</span><span style="color: #000000;">;
}

}

然后就是启动函数了

这个函数放哪都行-.-。。。。。一看就懂吧?

package main;

public class Main { / 启动函数 * @param args */ public static void main(String[] args) { new Windows("五子棋"); } }

 

 

总结:

其实五子棋的小程序对于初学者来说并不简单。不适合做练手项目,不过当代码量积累到一定程度,写这个小程序简直不要太轻松。完成起来分分钟钟。一定要打好数据结构的基础并加大代码量。