Godex does not compile using latest Godot master branch
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godex\modules\godot\editor_plugins\components_gizmo_3d.h(4): fatal error C1083: Cannot open include file: 'editor/node_3d_editor_gizmos.h': No such file or directory
Fixing it (changing to editor/plugins/node_3d_editor_gizmos.h)
Gives mote errors. Fixing those gives even more errors...
Can you please paste some of those errors here? So I will make an idea of those.
The first one was because the name of the godot gizmo clase used as base class has changed. Fixing that, I don't have them right now, but if I remember correctly it couldn't find many of the gizmo functions, as if the object hierarchy was somehow broken: "override did not override any base function". Couldn't figure out what went wrong, as includes and signatures all semed fine, and intellisense had no problem figuring it out.