Port to Godot 4
Burnsedia opened this issue · 2 comments
Burnsedia commented
This project needs to be ported to Godot 4; this could be done by:
- Using the GDExstenstion
- a C++ rapper and GDExtenstion
- a module
Just to let you know, I have not contributed to this project and have not contributed to Godot Core. I am looking to do so, and If this is a good idea, I am glad to help.
fire commented
As far as I know Godex requires an engine patch so GDExtension won't work?
https://github.com/GodotECS/godex/blob/main/patches/add_custom_iterator.patch
There is a pull request for 4.0 compatibility #304
Burnsedia commented
Ok cool.