Pinned Repositories
Conditions
Light encapsulation and composition of conditions.
ecslite-multiple-shared
LeoECS Lite Multiple Shared Injection
EventBus
Event system for Unity based on interfaces
FSM
A lightweight user-friendly finite state machine to easily implement both simple and complex behaviors. Supports hierarchical states, custom and conditional transitions.
SpaceInvadersEcs
Simple example of SpaceInvaders(Guns&Bullets variation) game using Entity-Component-System implementation by Leopotam. It's fine example how to use Leopotam ECS framework and how to use ECS-architecture in your game at all
UnInventory
UnInventory - Inventory framework for Unity (inventories, hotbar, skill trees, etc)
GoodCatGames's Repositories
GoodCatGames/UnInventory
UnInventory - Inventory framework for Unity (inventories, hotbar, skill trees, etc)
GoodCatGames/SpaceInvadersEcs
Simple example of SpaceInvaders(Guns&Bullets variation) game using Entity-Component-System implementation by Leopotam. It's fine example how to use Leopotam ECS framework and how to use ECS-architecture in your game at all
GoodCatGames/FSM
A lightweight user-friendly finite state machine to easily implement both simple and complex behaviors. Supports hierarchical states, custom and conditional transitions.
GoodCatGames/ecslite-multiple-shared
LeoECS Lite Multiple Shared Injection
GoodCatGames/Conditions
Light encapsulation and composition of conditions.
GoodCatGames/EventBus
Event system for Unity based on interfaces