Mineflayer
Create Minecraft bots with a powerful, stable, and high level JavaScript API.
Features
- Supports Minecraft 1.8, 1.9, 1.10, 1.11 and 1.12.
- Entity knowledge and tracking.
- Block knowledge. You can query the world around you.
- Basic physics and movement - currently blocks are either "solid" or "empty".
- Attacking entities and using vehicles.
- Inventory management.
- Crafting, chests, dispensers, enchantment tables.
- Digging and building.
- Miscellaneous stuff such as knowing your health and whether it is raining.
- Activating blocks and using items.
- Chat.
Roadmap
- Brewing stands, and anvils.
- Better physics (support doors, ladders, water, etc).
Usage
Without version specified, the version of the server will be guessed automatically, you can set a specific one using the version option.
For example version:"1.8"
.
Echo Example
var mineflayer = require('mineflayer');
var bot = mineflayer.createBot({
host: "localhost", // optional
port: 25565, // optional
username: "email@example.com", // email and password are required only for
password: "12345678", // online-mode=true servers
});
bot.on('chat', function(username, message) {
if (username === bot.username) return;
bot.chat(message);
});
bot.on('error', err => console.log(err))
Debug
You can enable some protocol debugging output using DEBUG
environment variable:
DEBUG="minecraft-protocol" node [...]
On windows :
set DEBUG=minecraft-protocol
node your_script.js
More Examples
- In the examples folder.
- vogonistic's REPL bot
Third Party Plugins
Mineflayer is pluggable; anyone can create a plugin that adds an even higher level API on top of Mineflayer.
- navigate - get around easily using A* pathfinding. YouTube Demo
- radar - web based radar interface using canvas and socket.io. YouTube Demo
- blockfinder - find blocks in the 3D world
- scaffold - get to a target destination even if you have to build or break blocks to do so. YouTube Demo
- auto-auth - chat-based bot authentication
- Armor Manager - automatic armor managment
- Bloodhound - determine who and what is responsible for damage to another entity
Projects Using Mineflayer
- rom1504/rbot
- Darthfett/Helperbot
- vogonistic/voxel - visualize what the bot is up to using voxel.js
- JonnyD/Skynet - log player activity onto an online API
- MinecraftChat (last open source version, built by AlexKvazos) - Minecraft web based chat client https://minecraftchat.net/
- Cheese Bot - Plugin based bot with a clean GUI. Made with Node-Webkit. http://bot.ezcha.net/
- Chaoscraft - Minecraft bot using genetic algorithms, see its youtube videos
Installation
npm install mineflayer
Documentation
- See docs/api.md.
- See docs/history.md.
- See examples/.
- See docs/unstable_api.md.
- See docs/contribute.md.
Contribute
Please read https://github.com/PrismarineJS/prismarine-contribute
Testing
Some setup is required after first cloning the project but after that is done it's very easy to run them.
Setup
In order to get all tests to run successfully you must first:
- create a new folder in which to store minecraft server jars
- set the MC_SERVER_JAR_DIR to this folder
Example:
mkdir server_jars
export MC_SERVER_JAR_DIR=/full/path/to/server_jars
Where the "/full/path/to/" is the fully qualified path name.
Ongoing
Simply run: npm test
Updating to a newer protocol version
- Wait for a new version of node-minecraft-protocol to be released which supports the new Minecraft version.
npm install --save minecraft-protocol@latest
- Apply the protocol changes where necessary.
- Run the test suite. See Testing above.