The Grid engine is a 2D game engine built on LÖVE. It's inspired by Source, and subsequently, QuakeWorld. It's a small, but powerful engine that provides a significant amount of subsystems to you that you would otherwise need to write by hand for your projects or game jams.
Built by Planimeter
Tutorials and API Documentation
Tutorials and API Documentation Source
Features
- Classes via lclass
- Client-server model
- Common convenience classes
- Effortless networking
- Elegant GUI system
- Entity system
- Pathfinding
- Tiled-based region system
- Threaded LuaSec support
- Lua 5.1.5 base library extensions
- Real-time scripting
- JSON decoding and encoding via JSON4Lua
- MD5 sums via md5.lua
- UTF-8 aware string functions via utf8.lua
Requirements
Windows 64-bit
Microsoft Visual C++ 2008 Redistributable Package (x64)
http://www.microsoft.com/en-us/download/details.aspx?id=15336
Windows 32-bit
Microsoft Visual C++ 2008 Redistributable Package (x86)
http://www.microsoft.com/en-us/download/details.aspx?id=29
Contributing
Issues are responded to in less than 24 hours. In most cases, @andrewmcwatters, or another Planimeter engineer will get back to you within the hour.
Contributors
Grid is built by Planimeter volunteer contributors, and contributors like you. Here are the lovely folks who have powered the project. GitHub doesn't show all of the contributors behind its metrics, so we extend our thanks here in alphabetical order by last name for every addition and deletion.
Ryan Kingstone (@ryan-kingstone)
Matthias Moninger
Matthew Nichols (@Polkm)
Lachlan Temple
Kamil Zmich