Pinned Repositories
Clipper2
Polygon Clipping and Offsetting - C++, C# and Delphi
Discregrid
A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of signed distance fields.
NetCodeTalkStreams
TreeNSearch
C++ library for fast computation of neighbor lists in point clouds.
Unity-Pathfinding-3D
A blogpost-repository about how to do pathfinding in 3D using a sparse voxelisation octree (SVO) with a specialised A* pathfinding algorithm using Unity in C#.
Unity-Smoothed-Particle-Hydrodynamics
SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
Gornhoth's Repositories
Gornhoth/Unity-Smoothed-Particle-Hydrodynamics
SPH in the Unity engine implemented in three different ways using MonoBehaviour, Entity-Component-System, and ComputeShader
Gornhoth/Unity-Pathfinding-3D
A blogpost-repository about how to do pathfinding in 3D using a sparse voxelisation octree (SVO) with a specialised A* pathfinding algorithm using Unity in C#.
Gornhoth/Discregrid
A static C++ library for the generation of discrete functions on a box-shaped domain. This is especially suited for the discretization of signed distance fields.
Gornhoth/NetCodeTalkStreams
Gornhoth/TreeNSearch
C++ library for fast computation of neighbor lists in point clouds.