Gota7
Hello, I'm commonly known online by the alias Gota7. My projects usually all boil down to the concept of making a process easier, or of extending existing work.
Gota7's Stars
zeldaret/oot
Decompilation of The Legend of Zelda: Ocarina of Time
dotnet/LLVMSharp
LLVM bindings for .NET Standard written in C# using ClangSharp
SMGCommunity/Petari
Super Mario Galaxy 1 decompilation.
beaver-lodge/beaver
MLIR Toolkit in Elixir and Zig.
aboood40091/Miyamoto
A supercharged fork of the modern day level editor.
kinnay/Nintendo-File-Formats
File format documentation for Wii U and Switch games
Arisotura/CoinKiller
NSMB2 level editor!
Gota7/NitroStudio2
If Nitro Studio was so good, why isn't there a Nitro Studio 2? Well it was so good so now there's a 2nd one that's even better. It's a lot easier to use over the original and has a ton of new features! Try it out!
Open-Travelers/OpenCrashWOC
An open source, reverse engineered reimplementation of Crash Bandicoot: The Wrath of Cortex
Gota7/SM64DSe-Ultimate
This is an edited version of sm64dse 2.3.5.
Sage-of-Mirrors/Booldozer
A map editor for the GameCube version of Luigi's Mansion.
seilweiss/incredibles
Decompilation project for The Incredibles (GameCube)
JeffM2501/RaylibRaycaster
Raycaster made in raylib
Ndymario/PvsP-Engine
Public project to make a fun PvsP Engine with cross play support.
bbomb64/blueshell
A new-aged cross platform level editor+ for NSMB (Nintendo DS).
Asylum-Lang-Foundation/Grammar
ANTLR4 grammar and build tools for the Asylum Language.
Asylum-Lang-Foundation/StraitJacket-Sharp
Bootstrapper compiler for the Asylum Programming Language made in C#. THIS WILL BE DEPRECATED AS SOON AS ASYLUM IS STABLE ENOUGH TO CREATE A COMPILER FOR ITSELF!
Asylum-Lang-Foundation/Manual
Reference manual for the Asylum Programming Language.
Asylum-Lang-Foundation/WARD-Sharp
Ward API Redefines Development - An open source framework for developing general or domain specific computer languages. NOTE: THIS WILL BE PORTED TO ASYLUM IN THE FUTURE!