GracianoGodoySandbox's Stars
neovim/neovim
Vim-fork focused on extensibility and usability
Polanas/ECS
An Entity Component System library with relationships support.
amzeratul/halley
A lightweight game engine written in modern C++
godotengine/godot-cpp
C++ bindings for the Godot script API
BeanCheeseBurrito/Flecs.NET
A C# wrapper for flecs
asmaloney/GDExtensionTemplate
📜 A template project for building Godot 4 GDExtensions using CMake
Leopotam/ecslite
Entity Component System (ECS) for Unity, Godot, MonoGame, .Net Platform
Doraku/Ecs.CSharp.Benchmark
Benchmarks of some C# ECS frameworks.
isadorasophia/bang
Entity Component System (ECS) framework made in C#.
godotengine/godot
Godot Engine – Multi-platform 2D and 3D game engine
RoadTurtleGames/ArchGodotEntityDebugger
rand0m-cloud/bevy_godot
A crate for using Bevy with the Godot Engine.
godot-rust/gdext
Rust bindings for Godot 4
bevyengine/bevy
A refreshingly simple data-driven game engine built in Rust
EcsRx/ecsrx
A reactive take on the ECS pattern for .net game developers
Byteron/HypEcs
sebas77/Svelto.ECS
Svelto ECS C# Entity Component System
genaray/Arch
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
foxnne/aftersun
Top-down 2D RPG
SanderMertens/flecs
A fast entity component system (ECS) for C & C++
Leopotam/ecs