/aquajs

Basic bits for JS Game Dev

Primary LanguageJavaScript

AquaJS

Aqua wants to provide rudimentary code for developing games in JavaScript. It isn't an engine but it provides work to help produce one.

Requires

For building:

- grunt
- uglifyjs

Examples

A Game

var myGame = aqua.game(),
    myGameObject = aqua.gameObject();

// setup rendering, physics, etc services
myGame.addService(someService());
...

// its a good idea to have a component type for storing position, rotation, and other location in world state
var transformComponent = function() {
  aqua.base(this).constructor.call(this);

  this.position = vector(0, 0);
};
transformComponent = aqua.extend(
  aqua.component(),
  {
    // transform methods
  });

myGameObject.add(transformComponent());
myGameObject.add(renderingComponent());
myGameObject.add(...);
myGame.add(myGameObject);

myGame.main();

GameService

This is an example service that replicates the tasks Game objects has by default.

var UpdateService = function() {
  aqua.base(this).constructor.call(this);
};

UpdateService.prototype = aqua.extend(
  aqua.gameService(),
  {
    ongameadd: function(game) {
      this.tasks.push(
        game.task({callback: game.call.bind(game, 'update')}));
      this.tasks.push(
        game.task({
          callback: game.call.bind(game, 'lateUpdate'),
          priority: 'LATE_UPDATE'}));
    }
  }
);