An arcade aim based game, made in SFML with C++.
(Only on Windows for now.)
Try to reach the highest score, but remember, every miss is a penalty (-10 HP), so be careful ;)
Press
- [ESC] for menu (it will restart the game too).
- [R] for a fast restart during the gameplay.
- [F5] to activate/deactivate holes when missing the target.
Choose between:
- 3 different difficulties
- 3 crosshair styles
- 3 different gamemodes
(More coming soon™)
Easy (Default)
- Target spawn time: 1 second
- Health: 110
- Countdown: 20 seconds
Medium
- Target spawn time: 0.65 seconds
- Health: 80
- Countdown: 20 seconds
Hard (if you want a serious challenge)
- Target spawn time: 0.5 seconds
- Health: 70
- Countdown: 20 seconds
-
Reflex (Default)
Test your reflexes.
-
Precision
BOOM!!! Headshot!, shoot these small targets faster than a sniper shooting heads.
-
Falling
Be ready, they are falling from the sky.
-
One Line
Do clean flicks just by following the line.
Normally the game is capped at 240 fps, if you want something else:
Press
- [ F1 ] for vsync (I don't know if it actually works)
- [ F2 ] for 60 fps cap
- [ F3 ] for 144 fps cap.
To avoid weird input lag just cap the fps accordingly to your monitor refresh rate.
IMPORTANT!
Clone the repository in a folder of your choice by using:
git clone https://github.com/Graffioh/ArcAim.git
After that You have 2 options:
-
Build and compile with Visual studio community (MSVC v143) by opening the .sln file
(if you have older versions just change the Platform toolset in project properties)
-
In the main folder use mingw32-make and then open the .exe in the Exec folder.
(MinGW 64 bit compiler required: https://www.msys2.org/ )
Enjoy and let me know (with a DM on Twitter: @graffioh or Discord: Graffioh#2823) anything useful to get better coding wise :)