This is a tech demo showing how to develop custom graphic effects in ejoy2d. This project is inspired by HGE's demo The Big Calm.
Here is the screenshots:
* cd res
* ./export.sh
* open build/ios/dawn.xcodeproj with xcode
* command + r
* install jdk, android sdk, android ndk, ant
* connect device or launch simulator
* cd build/android
* ./build
- IOS: not available currently
- Android: GooglePlay
NOTICE: You can do everything with the source code but please do NOT submit compiled package to appstore or googleplay directly!
Ejoy2d is a open source cross-platform 2d game engine. The engine is written in c but provides a efficient lua binding. Check the homepage for more information.
Ejoy2d does not support creating sprite from image file, so we must pack all assets to a package with specific format. Simplepacker is a easy way to do this work.