Pinned Repositories
asap_app_imgui
Starter project for portable app with optional GUI (GLFW/ImGui) and a rich builtin debug UI. Includes docked windows, log viewer, settings editor, configuration load/save, etc...
AyaRay
A Modern C++ Windows-platform physically based renderer.
CMakeStarterTemplate
A starter template for using LuisaCompute as a submodule with the CMake build system.
CustomRayTracing
Path Tracing with Unity RayTracing Shader
DreamRender
My cpu offline renderer for learning.
etx-tracer
Physically-based CPU and GPU ray-tracer
fun-with-computer-graphics
This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepages, video channels, open source projects, websites, etc.
GLSL_PathTracing
OpenGL片元着色器里写的路径追踪
MyPathTracingRender
raytracing三部曲的改版
OptiXRender
My gpu offline renderer for learning.
GraphicsEnthusiast's Repositories
GraphicsEnthusiast/DreamRender
My cpu offline renderer for learning.
GraphicsEnthusiast/OptiXRender
My gpu offline renderer for learning.
GraphicsEnthusiast/asap_app_imgui
Starter project for portable app with optional GUI (GLFW/ImGui) and a rich builtin debug UI. Includes docked windows, log viewer, settings editor, configuration load/save, etc...
GraphicsEnthusiast/AyaRay
A Modern C++ Windows-platform physically based renderer.
GraphicsEnthusiast/CMakeStarterTemplate
A starter template for using LuisaCompute as a submodule with the CMake build system.
GraphicsEnthusiast/CustomRayTracing
Path Tracing with Unity RayTracing Shader
GraphicsEnthusiast/etx-tracer
Physically-based CPU and GPU ray-tracer
GraphicsEnthusiast/GraphicsEnthusiast
GraphicsEnthusiast/hello_imgui
Hello, Dear ImGui: unleash your creativity in app development and prototyping
GraphicsEnthusiast/hitchhikersscatter
Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering
GraphicsEnthusiast/KDRay
GPU加速-光线追踪-基于物理渲染器
GraphicsEnthusiast/KiRaRay
KiRaRay is a simple interactive ray-tracing renderer using OptiX7/8.
GraphicsEnthusiast/libbsdf
Library for BSDF, BRDF, and BTDF
GraphicsEnthusiast/Lumen
A Vulkan Raytracing framework for various bidirectional path tracing techniques
GraphicsEnthusiast/mitsuba
Mitsuba renderer main repository
GraphicsEnthusiast/Monte-Carlo-Path-Tracing
A simple Monte Carlo path tracer based on assignment 7 of GAMES101 originally, accelerated by C++ multithreading or CUDA.
GraphicsEnthusiast/OptiX_Utility
OptiX 8 Lightweight Wrapper Library
GraphicsEnthusiast/optixInOneWeekend
GraphicsEnthusiast/owl
GraphicsEnthusiast/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
GraphicsEnthusiast/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
GraphicsEnthusiast/PL_Tracer
This is a ray tracing renderer based on optimx and cuda.
GraphicsEnthusiast/PRayGround
GPU ray tracing framework using NVIDIA OptiX 7 and 8
GraphicsEnthusiast/Project3-CUDA-Path-Tracer
GPU Physically Based Renderer (CUDA Base) [2022]
GraphicsEnthusiast/scratchapixel-code
GraphicsEnthusiast/SoftGLRender
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
GraphicsEnthusiast/SORT
Simple Open-source Ray Tracer
GraphicsEnthusiast/Spectral-Clara-Lux-Tracer
✨A physically based ray tracer with multiple shading models support and Color Rendering Index (CRI) evaluation. Project developed for my master degree thesis at University Milano-Bicocca. ✨
GraphicsEnthusiast/volpt
Volumetric path tracer written in C++
GraphicsEnthusiast/Zillum
CPU Physically Based Renderer [2020-]