/LoP-Stats-Analysis

An analysis of character stats scaling for leveling in "Lies of P" game.

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"Lies of P" Character Stats Analysis

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Disclaimer

THE DATA HAS BEEN OBTAINED FROM THE DEMO, THEREFORE, IT IS A SUBJECT TO CHANGES ONCE THE FULL RELEASE ARRIVES!

Description

  • All 3 Combat Styles aka presets (Path of the Cricket: Balance, Path of the Bastard: Dexterity and Path of the Sweeper: Strength) start at Level 10 have 49 Skill Points allocated in total.
  • For each of the stat I chose a preset with least amount of Skill Points allocated into that stat to maximize the coverage:
    • Vitality: 8 with Dex preset;
    • Vigor: 5 with Str preset;
    • Capacity: 7 with Dex preset;
    • Motivity: 5 with Dex preset;
    • Technique: 5 with Str preset;
    • Advance: 6 with Dex preset;
  • Physical/Fire/Electric Blitz/Acid DEF/Resistances were generally ignored as they are not what people are usually targetting when leveling. DEF characteristics also scale with all of the stats.
  • Equipment:
    • Weapon: Puppet's Saber Blade + Puppet's Saber Handle (chosen because of equal Motivity and Technique scalings: C);
    • Legion Arm: Left Arm of Steel (Motivity scaling: B, Technique scaling: C);
    • Amulets: none;
    • Defense Parts: none.

Analysis

  • Max level: 561 with all stats at 100. Total Ergo Required: 16 118 769.

  • Ergo Required seems to be the only thing that is specifically curated:

    • 10-80: exponential increase;
    • 80-150: plateau;
    • 150-219: linear increase with average steepness;
    • 219-289: linear increase with lower steepness;
    • 289-359: linear increase with higher steepness;
    • 359-561: plateau.
  • Everything else: no specific breakpoints put by devs. All graphs uses simple linear or logarithmic formulas.

  • Optimal Endgame Level Range: 80-150 depending on a build. Total Ergo Required for Level 150: 1 469 367;

  • Optimal Endgame Level: 120. Total Ergo Required: 988 244;

  • Legion scales both with Capacity (better scaling) and Advance (worse scaling).

  • Optimal Cap for each stat: 40

    • Vitality Cap: 40
      • HP: 678
      • Guard Regain: 201 (76.7%)
    • Vigor Cap: 40
      • Stamina: 197
    • Capacity Cap: 40
      • Legion: 298+
      • Weight: 160.7
    • Motivity Cap: 40
      • Weapon Physical ATK: based on weapon scaling
      • Legion Arm Physical ATK: based on weapon scaling
    • Technique Cap: 40
      • Weapon Physical ATK: based on weapon scaling
      • Legion Arm Physical ATK: based on weapon scaling
    • Advance Cap: 40
      • Legion: 250+
      • Fire/Electric Blitz/Acid/Shock/Break Resistances: 160
      • Disruption Resistance: 294
  • Optimal Endgame Levels and Caps are just a guess as we don't know how long and how hard the game actually will be, and how much ergo you will be receiving through the game. It would also depend on your build. The guess is based on Ergo Required parameter as well as assuming that a cap for each stat is 40.

Ergo Required

Level_Ergo_Required

Level_Ergo_Required_Derivative

Vitality

Vitality_HP

Vitality_Guard_Regain

Vitality_Guard_Regain_Percents

Vitality_Physical_DEF

Vitality_Fire_Electric_Blitz_Acid_DEF

Vigor

Vigor_Stamina

Vigor_Physical_DEF

Vigor_Fire_Electric_Blitz_Acid_DEF

Capacity

Capacity_Legion

Capacity_Weight

Capacity_Physical_DEF

Capacity_Fire_Electric_Blitz_Acid_DEF

Motivity

Motivity_Weapon_Physical_ATK

Motivity_Legion_Arm_Physical_ATK

Motivity_Physical_DEF

Motivity_Fire_Electric_Blitz_Acid_DEF

Technique

Technique_Weapon_Physical_ATK

Technique_Legion_Arm_Physical_ATK

Technique_Physical_DEF

Technique_Fire_Electric_Blitz_Acid_DEF

Advance

Advance_Legion

Advance_Fire_Electric_Blitz_Acid_DEF

Advance_Fire_Electric_Blitz_Acid_Shock_Break_Resistance

Advance_Disruption_Resistance