Better Gold - Energy bits, cumbs, nibbles and bytes
Opened this issue · 2 comments
Gold can be a little confusing with amounts. Why do we need a number anyway? Instead, you'd collect energy bits (collectively bits, but each size has a different name, from small to large, bit, crumb, nibble and byte), until you fill a canister. One canister means one shop opening. Under the hood, the mechanics would remain exactly the same, you gain x energy from each enemy, and when you have enough energy you can open the shop. This instead is just a method to remove the numbers from the UI, and also making it easier for players to see how many times they can open the shop.
To stop having a carpet of blue over the path, nearby bits can merge to make crumbs, or nibbles, or even bytes. They should only move after a certain period of inactivity, or even just when the wave ends.
There will be limited functionality with this, mostly a display change until a method is created for units to drop energy and collected with the mouse.
This is almost complete, but still need some testing & the tutorial updating