Contained in this archieve are the as-of-yet created assets of the Hexagonal Canister (HexCan) resource pod system. / Root LICENSE.txt - CC-BY 3.0 License Readme.txt - This file /GameData/ - Install this folder /Model Basefiles- Original and raw files from various points in the development /CATIA - The original models as created in CATIA, should also load in Solidworks /STL - the STLs exported from CATIA to be loaded into Blender, or the poly modeller of your choice /Blend - The .blend files for each part, allowing for custom edits to the UV map or whatever really /Unity - The complete unity project and scene including all parts as they are configured for the stock sets /Texture Basefiles Original and raw texture files cuz why not / - The completed generic textures /UVs - the PNG format UV maps as exported from Blender /GIMP Raws project format .xcf files of the stock textures for use in The GIMP It is the intent of the HexCan project to make a lightweight model/texture set for radially attachable resource containers able to fit diverse needs while still looking kinda nice. It is being released under CC-BY 3.0 license with the express intent that any person may take the models and apply customized textures and cfgs to create a variant that fits their need, as well as being free to distribute the result. We desire that any derivative works be released under the same license, but it is not mandatory. Rules of Attribution:______________________ The creator of this part set, Greys, must remain present in the Author field in .cfg files of all derivitive works which use assets from this pack. Other names in the field and the order they appear are up to the author of such derivitive works. Rules of Redistribution:___________________ You are free to include as much of the base HexCans set alongside your add-on as you like with two conditions: 1. Do not distribute the original part set without modification. If you'd like to make modified variants of the stock parts that is fine, either as part of a greater add-on or a derivative HexCans set, but do not distribute the original parts as is. This is to prevent unnecessary confusion from the users and prevent the circulation of outdated assets. 2. Try to include only the assets that you need for your add-on Limiting the HexCan assets that are distributed alongside your add-on to those that are necessary has three main benefits: It reduces your distribution size which means players have to download less It eliminates unused assets which KSP will still load, reducing player's memory load if they don't choose to install the main set (marginally) It helps to prevent conflicts with the main set if assets have changed between your version and mine. -------------------------------------------------- Release History has been removed from this document, see commit log and release listing at https://github.com/Greys0/HexCans