/Godot-Hybrid-Controller

A hybrid CharacterBody2d/RigidBody2D Controller prototype

Primary LanguageGDScriptMIT LicenseMIT

Godot-Hybrid-Controller

A hybrid CharacterBody2d/RigidBody2D Controller prototype

First attempt at a hybrid character controller, that simultaneously acts as a CharacterBody and RigidBody.

Known Issues

  • Can't stand on other RigidBodies
  • Ceiling collisions are buggy