Pinned Repositories
BDFramework.Core
Simple and powerful Unity3d game workflow! 简单、高效的商业级unity3d 工作流。
Common.Utility
Various helper class
CSharpCommon
学习C#的一些底层知识,学以致用
Danqingii.github.io
丹青的个人博客
ecslite
EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
ET
Unity3D Client And C# Server Framework
ET-Devil
ET魔鬼版 边学习的一些成果
GameFramework_Devil
魔鬼版本GameFramewrok
Guangass's Repositories
Guangass/Common.Utility
Various helper class
Guangass/CSharpCommon
学习C#的一些底层知识,学以致用
Guangass/Danqingii.github.io
丹青的个人博客
Guangass/ecslite
Guangass/EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
Guangass/Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Guangass/ET
Unity3D Client And C# Server Framework
Guangass/ET-Devil
ET魔鬼版 边学习的一些成果
Guangass/GameFramework_Devil
魔鬼版本GameFramewrok
Guangass/ET-EUI
基于ET框架的UI模块
Guangass/ExtremeCode
解决方案开始的地方
Guangass/FastGithub
github加速神器,解决github打不开、用户头像无法加载、releases无法上传下载、git-clone、git-pull、git-push失败等问题
Guangass/GameFrameworkAsset
单独抽取 GameFramework资源模块
Guangass/GitHub-Chinese-Top-Charts
:cn: GitHub中文排行榜,各语言分设「软件 | 资料」榜单,精准定位中文好项目。各取所需,高效学习。
Guangass/Guangass.github.io
Guangass/GuangCode
解决方案开始的地方
Guangass/huatuo
零成本、高性能的unity c#的热更新方案。 Zero-cost, high-performance unity c# hot update solution
Guangass/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的近乎完美的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotfix
Guangass/jynew
开源武侠RPG游戏开发框架
Guangass/LightAssets
抽离Gameramewrok的Asset模块,也基于E大的**,自己的Assets框架
Guangass/LittleBee
Keyframe sync and ECS
Guangass/luban
你的最佳游戏配置解决方案 {excel, csv, xls, xlsx, json, bson, xml, yaml, lua, unity scriptableobject} => {json, bson, xml, lua, yaml, protobuf(pb), msgpack, flatbuffers, erlang, custom template} data + {c++, java, c#, go(golang), lua, javascript(js), typescript(ts), erlang, rust, protobuf schema, flatbuffers schema, custom template} code。 不仅仅是导表工具。支持unity , ue4, tolua, xlua, slua, ilruntime, puerts等热更新插件;强大的数据校验能力;完善的本地化机制。a powerful game config export tool and code generator that supports for i18n and l10n.
Guangass/MagicOnion
Unified Realtime/API framework for .NET platform and Unity.
Guangass/Microsoft.Unity.Analyzers
Roslyn analyzers for Unity game developers
Guangass/roslyn
The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
Guangass/TEngine
Unity框架解决方案-支持HybridCLR(最好的次时代热更)与YooAssets(优秀商业级资源框架)。
Guangass/Unity-Editor-Toolbox
Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
Guangass/UnityExplorer
An in-game UI for exploring, debugging and modifying IL2CPP and Mono Unity games.
Guangass/UnityResourceSolution
青霜-UnityResourceSolution
Guangass/YooAsset
unity3d resources management system