R3D is a modern 3D rendering library for raylib that provides advanced lighting, shadows, materials, and post-processing effects without the complexity of building a full engine from scratch.
Warning
It is recommended to use the pre-release tags. While you can use the master branch, unexpected (mostly minor) API breaking changes may occur until the first official release is published.
- Hybrid Renderer: Automatic (or manual) deferred/forward rendering
- Advanced Materials: Complete PBR material system (Burley/SchlickGGX)
- Dynamic Lighting: Directional, spot, and omni lights with soft shadows
- Post-Processing: SSAO, SSR, DoF, bloom, fog, tonemapping, and more
- Model Loading: Assimp integration with animations and mesh generation
- Performance: Built-in frustum culling, instanced rendering, and more
git clone --recurse-submodules https://github.com/Bigfoot71/r3d
cd r3d
mkdir build && cd build
cmake ..
cmake --build .Requirements: raylib 5.5+, Assimp, Python 3.6+, OpenGL 3.3+
#include <r3d.h>
int main(void)
{
InitWindow(800, 600, "R3D Example");
R3D_Init(800, 600, 0);
// Create scene objects
R3D_Mesh mesh = R3D_GenMeshSphere(1.0f, 16, 32, true);
R3D_Material material = R3D_GetDefaultMaterial();
// Setup lighting
R3D_Light light = R3D_CreateLight(R3D_LIGHT_DIR);
R3D_SetLightDirection(light, (Vector3){ -1, -1, -1 });
R3D_SetLightActive(light, true);
// Camera setup
Camera3D camera = {
.position = { -3, 3, 3 },
.target = { 0, 0, 0 },
.up = { 0, 1, 0 },
.fovy = 60.0f,
.projection = CAMERA_PERSPECTIVE
};
// Main loop
while (!WindowShouldClose()) {
BeginDrawing();
R3D_Begin(camera);
R3D_DrawMesh(&mesh, &material, MatrixIdentity());
R3D_End();
EndDrawing();
}
R3D_UnloadMesh(&mesh);
R3D_Close();
CloseWindow();
return 0;
}Licensed under the Zlib License - see LICENSE for details.



