Name Image Upgraded image Rarity Type Cost Description
Charge Common Attack 0 Deal 4(7) damage. If this consumes Vigor, draw 1(2) card(s).
Double Edge Common Attack 1 Deal 3(4) damage. Gain Vigor equal to damage dealt.
Fury Common Skill 1 Gain 4(6) Vigor. Draw 1 card.
Mob Mentality Common Attack 0 Deal 5(8) damage. Draw all copies of this card.
Sprint Common Skill 1 Gain 5(8) Block. Gain 2(3) Vigor.
Strike Of The Fallen Common Attack 1 Deal 6(7) damage. Deal 1(2) additional damage per card in your exhaust pile.
Animosity Uncommon Attack 1 Deal 5(8) damage. Deal 2 additional damage per debuff stack on you or the target.
Ashes Uncommon Attack 0 Deal 4(6) damage. Whenever a card is Exhausted, return this from your discard pile to your hand.
Blazing Sword Uncommon Power 2 (Innate.) Whenever a card is Exhausted, gain 3 Vigor.
Blood Barrier Uncommon Skill 1 Gain 11(13) Block. Lose 3(2) HP.
Boiling Blood Uncommon Power 1 At the beginning of your turn, gain 3(4) Vigor.
Empty Uncommon Skill 1 Gain 13(18) Block. Add a *Void on top of your draw pile.
Frenzy Uncommon Skill 1 Lose 2 HP. Gain 6(9) Vigor.
Grim Uncommon Skill 1 Lose 3 (4) HP. Gain 3(5) Strength.
Revenge Uncommon Power 1 Whenever you lose HP, deal 5(7) damage to ALL enemies.
Scythe Uncommon Attack 0 Lose 1 HP and deal 5 damage 2(3) times.
Titanium Uncommon Skill 1 Gain 5 Block 2(3) times.
Worsening Uncommon Attack 2 boosterpacks:Latent. Deal 15(20) damage. Double ALL debuffs on the target. Exhaust.
Abyss Rare Skill 1(0) Choose a card in your draw pile, put it and all of its copies in your hand. Exhaust.
Desecration Rare Skill 1 Exhaust 3(2) cards to add a card from your exhaust pile to your hand. It cost 0 this turn.
Gambit Rare Skill 0 Draw 1(2) card(s). ALL Attacks in your hand cost 1 less this turn. Exhaust.
Mutilation Rare Skill 1 boosterpacks:Forgotten. Heal 10 HP. Lose 3(2) Max HP. Exhaust.
No More Remorse Rare Skill 3 ALL enemies take 5(7) damage per card in your exhaust pile. Exhaust.
Quagmire Rare Skill 1 Gain 16(21) Block. Add 3 *Debris into your hand.
Reprieve Rare Skill 1 boosterpacks:Forgotten. Heal 6(8) HP. Exhaust.
Evasive Maneuver Common Skill Unplayable. If this card is discarded from your hand, gain 7(11) Block.
Gut Stab Common Attack 1 Deal 2(3) damage 3 times. Enemy lose 2(3) temporary Strength.
Hidden Strike Common Skill Unplayable. If this card is discarded from your hand, deal 9(13) damage to ALL enemies
Honed Blade Common Attack 1 Deal 8(10) damage. Next turn, gain 2(3) temporary Strength.
Instinct Common Skill 1(0) Retain. Discard any number of cards from your hand. Exhaust.
Phantom Strike Common Attack 2 Deal 7(10) damage per cost 0 or Unplayable card in your hand.
Sliding Kick Common Attack 0 Deal 7(12) damage. Discard 1(2) card(s).
Ambivalent Uncommon Attack 1 Deal 5(6) damage twice. Discard 2(3) cards at random. Draw 2(3) cards.
Ambush Uncommon Skill 1 Add *Shivs to your hand until you have 7(9) cards in your hand. Exhaust.
Black Death Uncommon Skill 0 Apply 4(5) Poison. Double this card's Poison, and increase its cost by 1 for this combat.
Corrosive Scent Uncommon Skill Unplayable. If this card is discarded from your hand, apply 4(6) Poison to ALL enemies.
Cry Of Despair Uncommon Skill Unplayable. If this card is discarded from your hand, ALL enemies lose 3(4) temporary Strength.
Mirage Uncommon Power 1 (Innate.) Whenever you draw a non Curse, non Status Unplayable card, draw 1 card.
Ninjutsu Uncommon Power 0 (Innate.) *Shivs gain Retain. When you Retain a *Shiv, Upgrade it.
Secret Arsenal Uncommon Power 1(0) Whenever you play a card that costs 2 energy or more, add 2 *Shivs to your hand.
Shinigami Uncommon Power 1 (Innate.) Whenever Poison is Fatal, heal 6 HP.
Shinobi Uncommon Skill Unplayable. If this card is discarded from your hand, add 2(3) *Shivs+ to your hand.
Silence Uncommon Skill 0 Discard your hand. Gain 2(3) Block per card discarded. Draw 1 card.
Somber Omen Uncommon Power 1 Whenever you apply Weak, apply 3(4) Poison as well.
Tactical Advantage Uncommon Attack 1 Deal 5(6) damage. If the enemy does not have Poison, apply 8(10) Poison. Exhaust.
Assassinate Rare Attack 4(3) Deal 30 damage. When manually discarded, cost 1 less until played. Add it back to your hand.
Killing Urge Rare Power 1 At the start of your turn, gain 2(3) *Accuracy.
Master Trick Rare Skill Unplayable. If this card is discarded from your hand, put a card from your draw (or discard) pile to your hand.
Mastery Rare Power 2(1) Whenever at least 2 *Shivs are added to your hand, adds an additional one.
Sly Trick Rare Skill 1(0) Scry 99. Exhaust.
Conductive Strike Common Attack 1 Deal 5(7) damage. Evoke a copy of your rightmost Orb.
Dictionary Attack Common Attack 2 Deal 14(16) damage. Look at the top 3(5) cards of your deck, choose one and add it to your hand.
Matrix Inversion Common Attack 1 Deal 9(13) damage. Invert the order of your Orbs.
Nilpotency Common Skill 1 Put 2(3) cost 0 cards from your draw pile into your hand.
Pointer Common Skill 0 Evoke your leftmost Orb (twice).
Polynomial Common Attack X Deal 3(5) + 2(3)X damage to ALL enemies. Cannot drain more than [B] .
Swift Claw Common Attack 0 Deal 2(4) damage. Draw 1 card.
Targeting System Common Skill 1 Gain 7(11) Block. Apply 1 Lock-on.
Arctic Wind Uncommon Power 1 (Innate.) At the beginning of your turn, Channel 1 Frost.
Black Hole Uncommon Power 2 Whenever a Dark is Evoked, trigger the passive ability of ALL Dark orbs. Channel 2(3) Dark.
Dark Mirror Uncommon Power 1 Gain 2(3) *Dark Focus. Channel 1 Dark.
Duck Typing Uncommon Skill 1(0) Evoke all Orbs of the same type as your rightmost one. Draw 1 card per Orb Evoked.
Factorization Uncommon Power 1 Gain 4(5) boosterpacks:Integrity. Lose 2 Focus.
Halting Problem Uncommon Skill 1 Evoke a copy of each of your Orbs. End your turn. Exhaust. (not Exhaust.)
Multithreading Uncommon Power 1 (Innate.) At the start of your turn, Evoke your rightmost Orb twice.
Optimize Uncommon Power 1 (Innate.) At the beginning of your turn, apply 1 Lock-on to ALL enemies.
Piercing Claws Uncommon Attack 1 Deal 2(4) damage twice. Increases the damage of ALL Claw cards by 1 this combat.
Recursive Call Uncommon Power 2(1) Every time you play 4 cards in a turn, Channel a copy of your leftmost orb.
Register Uncommon Skill X Draw X (X+1) cards. Cannot drain more than [B].
Static Wave Uncommon Skill 0 Activate the passive effect of each of your Orbs. Exhaust. (not Exhaust.)
Complex Plane Rare Power X Gain X (X+1) boosterpacks:Integrity.
Galactic Algorithm Rare Skill 3(2) Gain 1 Orb Slot. Channel 1 Plasma.
Overflow Rare Skill 4(3) Fills your hand with copies of a card in your hand. Exhaust.
Paradigm Shift Rare Power 2(1) Lose all Focus. Gain double the boosterpacks:Integrity.
Twilight Rare Skill 1 boosterpacks:Latent. (not boosterpacks:Latent.) Channel 1 Dark per Orb slot. Exhaust.
Bravery Common Skill 1(0) Retain. Enter boosterpacks:Courage. Exhaust.
Dauntless Common Skill 1 Apply 2(3) Weak. If you are in boosterpacks:Courage, gain [W] and exit your Stance.
Empty Prediction Common Skill 1 Scry 4(5). Exit your Stance.
Friendship Common Skill 0 Retain. At the end of this turn, Retain your entire hand. Exhaust. (not Exhaust.)
Group Therapy Common Skill 1 ALL enemies lose HP equal to their *Mark. Apply 7(10) *Mark to ALL enemies.
Hate Common Attack 1 Deal 7(11) damage. If you are in Wrath, gain 1 Strength and exit your Stance.
Mind Over Matter Common Skill 1 Draw 3(4) cards. Discard 2 cards. Enter boosterpacks:Courage.
Pilgrimage Common Skill 1 (Retain.) Gain 6 Mantra. End your turn.
Respite Common Skill 1 Gain 5(8) Block. If you are in Calm, draw 2 cards and exit your Stance.
Audacity Uncommon Skill 0 Draw 1 card. If you draw a Skill, enter boosterpacks:Courage. Exhaust. (not Exhaust.)
Augury Uncommon Skill 1 Gain 2(3) Mantra. Add 2 *Visions to your hand.
Defy Reality Uncommon Skill 1 Scry 5. Add 1(2) *Vision(s) to your hand.
Determination Uncommon Skill 1 If you are in boosterpacks:Courage, gain 10(15) Block. If not, enter boosterpacks:Courage.
Forge Reality Uncommon Attack 2 Deal 8(11) damage. Gain 8(11) Block. Add a *Smite and a *Safety to your hand.
Fortune Uncommon Skill 0 Retain. Scry 6(8). Exhaust.
Free Will Uncommon Skill 1 Scry 3(4). Draw as much cards as you discarded.
Naraka Uncommon Power 1 Whenever you change Stance, ALL enemies lose 5(7) HP.
Oracle Uncommon Power 1 (Innate.) Whenever you Scry, Scry 1 more card.
Trinity Uncommon Attack 0 (Retain.) Deal 7 damage. If you are in Divinity, deal triple damage and exit your Stance.
Valor Uncommon Skill 1 Scry 3(5). Draw 1 card. Enter boosterpacks:Courage.
Zen Uncommon Skill 1(0) Retain. Enter Calm, Wrath or boosterpacks:Courage. End your turn.
Collapse Reality Rare Skill 0 Exhaust ALL Colorless cards in your hand. Gain [E] and draw 1 card for each. Exhaust. (not Exhaust.)
Encore Rare Power 1 (Innate.) Whenever your turn is forced to end, draw 1 card, discard 2 cards and continue to play.
Prophecy Rare Power 1 Whenever you enter Divinity, put 1(2) card(s) from your draw pile into your hand.
Reincarnation Rare Skill X Gain X (X+1) Strength. Gain X (X+1) Dexterity. End your turn. Exhaust.
Vision Special Skill 0 Retain. Scry 2(3). Exhaust.
Debris Common Status 1 Retain. Exhaust.
Breakthrough Uncommon Power 2 Gain 2(3) Strength. Gain 2(3) Dexterity.
Constant Uncommon Attack 1 Deal 6(9) damage. Gain 6(9) Block. Not affected by statuses.
Dignity Uncommon Attack 1 Can only be played if you have no *Rare card in hand. Deal 10(13) damage. Gain 4(6) Block.
Furtivity Uncommon Power 0 Gain 2(3) Dexterity.
Ire Uncommon Skill 1 Draw 2(3) cards. Enter Wrath.
Might Uncommon Power 1 Gain 3(4) Strength.
Apocrypha Rare Skill 2 (Retain.) Lose 7 HP. Enter Divinity. Exhaust.
Blessing Rare Power 1(0) boosterpacks:Latent. At the start of your turn, gain [E] .
Climax Rare Skill 2 boosterpacks:Latent. Play your next card three times. Exhaust. (not Exhaust.)
Monad Rare Attack 2 Deal 8(10) damage. Attack an additional time per *Rare card in your deck.
Transcendence Rare Skill 2(1) Ethereal. Double ALL your buffs and debuffs. Exhaust.