10 seconds for several dudes on a map. You get 'so' many lives per map. Each life is used as a clone during the next life. Kill all the enemies to advance to the next map.
- Grabbed the vector class from my github.
- Started setting up the game class.
- Alot of the base code is written.
- Camera should be a singleton.
- updated the controller a bit, included mouse stuff
- need to move hide mouse stuff from game to controller
- finish the player class so that the camera is attached to the player
- impolement the state vector so that the player life can be 'replayed'
- Figured out how I am going to pass data around to the entities.
- Now starting on collsision.