Lua script that makes LÖVE game release easier (previously
Bash script).
Automates LÖVE Game Distribution.
LÖVE forum topic.
Available as a LuaRocks 3 package.
love-release makes your LÖVE game release easier. love-release can create from your sources: Windows executables, MacOS X applications, Debian packages, and simple LÖVE files.
love-release creates only one LÖVE file per release directory and keeps it synced with your sources.
love-release can extract its informations from the environment: it
guesses your game's title from the directory where it's stored,
selects by default the latest LÖVE version from the web or uses its
latest bundled LÖVE version, then parses the conf.lua
file to
extract even more informations such as the real LÖVE version your
project uses.
Usage: love-release [-D] [-M] [-a <author>] [-b] [-d <desc>]
[-e <email>] [-l <love>] [-p <package>] [-t <title>] [-u <url>]
[--uti <uti>] [-v <v>] [-X <exclude>] [--version] [-h] [<release>] [<source>]
[-W [32|64]]
Makes LÖVE games releases easier !
Arguments:
release Project release directory.
source Project source directory.
Options:
-D Debian package.
-M MacOS X application.
-W [32|64] Windows executable.
-a <author>, --author <author>
Author full name.
-b Compile new or updated files to LuaJIT bytecode.
-d <desc>, --desc <desc>
Project description.
-e <email>, --email <email>
Author email.
-l <love>, --love <love>
LÖVE version to use.
-p <package>, --package <package>
Package and command name.
-t <title>, --title <title>
Project title.
-u <url>, --url <url> Project homepage url.
--uti <uti> Project Uniform Type Identifier.
-x <exclude_pattern>, --exclude <exclude_pattern>
Exclude file patterns.
-v <v> Project version.
-h, --help Show this help message and exit.
For more info, see https://github.com/MisterDA/love-release
love-release prints to the command-line a Lua table containing the
informations it uses to generate your project. These informations can
be stored in your conf.lua
file to be used later.
function love.conf(t)
t.releases = {
title = nil, -- The project title (string)
package = nil, -- The project command and package name (string)
loveVersion = nil, -- The project LÖVE version
version = nil, -- The project version
author = nil, -- Your name (string)
email = nil, -- Your email (string)
description = nil, -- The project description (string)
homepage = nil, -- The project homepage (string)
identifier = nil, -- The project Uniform Type Identifier (string)
excludeFileList = {}, -- File patterns to exclude. (string list)
releaseDirectory = nil, -- Where to store the project releases (string)
}
end
love-release is only installable through LuaRocks and highly depends on LuaRocks internal API. love-release is currently built on LuaRocks 3.0.x. LuaRocks API is not meant to be stable, and a future update could break love-release.
- libzip and its headers for lua-libzip.
- Other libraries are automatically installed, but let's give them some credit: lua-zip, luafilesystem, loadconf, middleclass, semver.
love
can be used to determine your system LÖVE version.fakeroot
anddpkg-deb
are required to create Debian packages.- LuaJIT can be used to compile your sources, either with
luarocks-luajit
or withluajit
if it is installed.
# latest stable version
luarocks install love-release
# development version
luarocks install --server=http://luarocks.org/dev love-release
You may have previously installed the Bash version of love-release. You can remove it with the following piece of code. Take the time to assure yourself that the paths are correct and match your installation of love-release.
rm -rf '/usr/bin/love-release'
rm -rf '/usr/share/love-release'
rm -rf '/usr/share/man/man1/love-release.1.gz'
rm -rf '/usr/share/bash-completion/completions/love-release' '/etc/bash_completion.d/love-release'
The documentation of love-release internals is written with LDoc.
Generate it by running ldoc .
.
I currently do not plan to continue the development of the Bash script,
or even to fix it. If there appears to be any need for it, let me know
and I might consider doing so.
Every bug report or feature request is gladly welcome !