Weapon Items
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HFrajacomo commented
Extend the Item class to encompass Weapons.
Weapon:
baseDamage: ushort
baseDurability: ushort
currentDurability: ushort
impact: ushort
requiredLevels: dict<enum SkillType, byte> -> (novo enum com as 21 skills)
type: WeaponType (novo enum. Ex: PICKAXE, BROADSWORD, etc.) -> byte
RefineLevel: byte
ExtraEffects: EnchantmentType (novo enum. ex: SHARPNESS, ENDURANCE, etc.) -> ushort