HFrajacomo/Draconic-Revolution
A 3D Voxel-Based RPG with procedural world generation made with Unity
C#
Issues
- 1
- 0
Ocian eater
#41 opened - 0
In-Game Options Menu
#40 opened - 0
Options Screen
#39 opened - 0
Better Navigation
#38 opened - 0
Better Menu
#37 opened - 0
Audio UI
#36 opened - 0
Dynamic Music
#35 opened - 0
Initial Music
#34 opened - 0
Music Player
#33 opened - 0
Audio Mixer
#32 opened - 0
Meshing of grouped blocks
#31 opened - 0
Better Terrain
#30 opened - 0
Multi-Tier Chunks
#29 opened - 0
Storage Blocks
#28 opened - 0
Decals
#27 opened - 0
Block Damage
#26 opened - 0
Add more Biomes
#25 opened - 0
Combat Toolbelt
#24 opened - 0
Entity Class
#23 opened - 0
Block Effects
#22 opened - 0
Enemy AI
#21 opened - 0
Enemy Animations
#20 opened - 0
Enemy Mobs
#19 opened - 0
Magic Animations
#18 opened - 0
Weapon Animations
#17 opened - 0
Basic Animations
#16 opened - 0
Character Creation UI
#15 opened - 0
Character Sheet
#14 opened - 0
Armor Models
#13 opened - 0
Clothes Models
#12 opened - 0
Global Character Models
#11 opened - 0
Crafting Search Trie
#10 opened - 0
Details Section in Inventory
#9 opened - 0
Save dropped ItemStacks
#8 opened - 0
Save Player Inventory
#7 opened - 0
Items in Hand (no player model)
#6 opened - 0
Weapon Items
#5 opened - 0
Item Entity
#4 opened - 0
Party System
#3 opened