/rough

Create graphics with a hand-drawn, sketchy, appearance

Primary LanguageJavaScriptMIT LicenseMIT

Rough.js

Rough.js is a light weight (~8k), Canvas based library that lets you draw in a sketchy, hand-drawn-like, style. The library defines primitives to draw lines, curves, arcs, polygons, circles, and ellipses. It also supports drawing SVG paths.

Rough.js sample

Install

The latest Rough.js can be downloaded from the dist folder.

or from npm:

npm install --save roughjs

Usage

Rough.js rectangle

const rc = rough.canvas(document.getElementById('canvas'));
rc.rectangle(10, 10, 200, 200); // x, y, width, height

Lines and Ellipses

Rough.js rectangle

rc.circle(80, 120, 50); // centerX, centerY, diameter
rc.ellipse(300, 100, 150, 80); // centerX, centerY, width, height
rc.line(80, 120, 300, 100); // x1, y1, x2, y2

Filling

Rough.js rectangle

rc.circle(50, 50, 80, { fill: 'red' }); // fill with red hachure
rc.rectangle(120, 15, 80, 80, { fill: 'red' });
rc.circle(50, 150, 80, {
  fill: "rgb(10,150,10)",
  fillWeight: 3 // thicker lines for hachure
});
rc.rectangle(220, 15, 80, 80, {
  fill: 'red',
  hachureAngle: 60, // angle of hachure,
  hachureGap: 8
});
rc.rectangle(120, 105, 80, 80, {
  fill: 'rgba(255,0,200,0.2)',
  fillStyle: 'solid' // solid fill
});

Sketching style

Rough.js rectangle

rc.rectangle(15, 15, 80, 80, { roughness: 0.5, fill: 'red' });
rc.rectangle(120, 15, 80, 80, { roughness: 2.8, fill: 'blue' });
rc.rectangle(220, 15, 80, 80, { bowing: 6, stroke: 'green', strokeWidth: 3 });

SVG Paths

Rough.js rectangle

rc.path('M80 80 A 45 45, 0, 0, 0, 125 125 L 125 80 Z', { fill: 'green' });
rc.path('M230 80 A 45 45, 0, 1, 0, 275 125 L 275 80 Z', { fill: 'purple' });
rc.path('M80 230 A 45 45, 0, 0, 1, 125 275 L 125 230 Z', { fill: 'red' });
rc.path('M230 230 A 45 45, 0, 1, 1, 275 275 L 275 230 Z', { fill: 'blue' });

SVG Path with simplification:

Rough.js rectangle Rough.js rectangle

Using web workers

If you have Workly imported on your web page (~1k only), RoughJS will automatically offload all processing to a web worker - freeing up your main UI thread. This is great when creating complex drawings using RoughJs like maps. Read more about it here.

<script src="https://cdn.jsdelivr.net/gh/pshihn/workly/dist/workly.min.js"></script>
<script src="../../dist/rough.min.js"></script>

Rough.js map

(source code for this map in examples)

Examples

View examples here

API & Documentation

Full Rough.js API

Credits

Some of the core algorithms were adapted from handy processing lib.

Algorithm to convert SVG arcs to Canvas described here was adapted from Mozilla codebase

License

MIT License (c) Preet Shihn