An early alpha roguelike with an emphasis on sandbox elements.
- Add settings file and logic to control said file.
- Hook settings logic to settings view
- Create play view and start working on map generation.
- Map Generators:
- Port from my old python project:
- simple room generator
- cave generation based on cellular automata
- Better room generator based on Wave Function Collapse ?
- Overworld ? - BIG Maybe!
- Port from my old python project: