The purpose of this project is to provide a clean interface to the movement and rendering code which was reversed from SM64 by the SM64 decompilation project, so that Mario can be dropped in to existing game engines or other systems with minimal effort. This project produces a shared library file containing mostly code from the decompilation project, and loads an official SM64 ROM at runtime to get Mario's texture and animation data, so any project which makes use of this library must ask the user to provide a ROM for asset extraction.
- Ensure python3 is installed.
- Ensure the SDL2 and GLEW libraries are installed if you're building the test program (on Ubuntu: libsdl2-dev, libglew-dev)
- Run
make
to build - To run the test program you'll need a SM64 US ROM in the root of the repository with the name
baserom.us.z64
.
- Follow steps 1-4 for setting up MSYS2 MinGW 64 here, but replace the repository URL with
https://github.com/libsm64/libsm64.git
- Run
make
to build
make lib
: (Default) Build thedist
directory, containing the shared object or DLL and public-facing header.make test
: Builds the librarydist
directory as well as the test program.make run
: Build and run the SDL+OpenGL test program.