/badge2022

RVASec Badge 2022

Primary LanguageC

badge2022

RVASec Badge 2022 Firmware

Initial Setup

There are two ways you can run the badge software:

  1. You can build the badge software and run it on hardware. This is helpful when seeing how well something works on the badge itself.
  2. You can build a simulator that can run the badge software on your computer. This is usually more helpful when developing an app, since debugging tools on your computer are more sophisticated and easier to set up.

They need a few different things in order to set yourself up to build and run the badge software.

In both cases, you will need CMake, which is a build system / build system generator. (Version 3.13 or higher)

Building for Hardware

For more info, see the Pico SDK README.

When building the software for badge, you will need a cross-compiler. This takes code written on your computer and compiles it into machine code for the badge. The compiler used is the ARM Embedded GCC compiler.

This may be available in your package manager, or here. If downloaded from the ARM site, you will need to take steps to add it to your $PATH or equivalent environment variable. (If it works, when you open a new terminal window, the arm-none-eabi-gcc program can be run).

Visual Studio Code Setup

There are various editors and plugins you can add to better support CMake. A common setup is using Visual Studio Code with its CMake Tools plugin. (When you open the project folder with VS Code, it will suggest installing this plugin automatically, which you should do.)

CMake Tools has a couple of additional concepts: Kits that define compilers it can find, and Variants that define build parameters. If you've installed the ARM Embedded GCC compiler, the plugin should be able to scan for kits and automatically find your cross-compiler (you'll see one named arm-none-eabi).

If using VS Code with CMake Tools, you'll be able to use the Pico Variant (alongside the Kit for the embedded compiler). Make sure to pick both the Kit and Variant that correspond with each other! To switch Variants, you can click on the information icon in the blue bar the bottom of the VS code window. To switch Kits, you can click on the wrench icon in the same bar. Find more information on CMake Tools here

You will likely want to change the target from [all] in the same bar at the bottom to [badge2022_c].

The build folder will be named build-pico if using the VS Code variants.

Command Line Build

If not using an IDE or VS code, you can use the following command to set up the build:

cmake -S . -B build/ -G "Unix Makefiles"

or, if that's too hard to type or remember:

./run_cmake.sh

to configure the build. This generates a bunch of makefiles, and

cd build && make to build the firmware.

After this, the file to flash on the device is at build/source/badge2022_c.uf2.

You can clean the build by running make clean.

A note for Windows users: This link has a bunch of useful information for getting started and installing prerequisites. Note that you don't need to do the PICO_SDK_PATH setting portion, and when running and building this repository, you will want to use "NMake Makefiles" instead of "Unix Makefiles" (unless you want to install and use make as well).

Flashing the Badge

You can flash the Pico by holding down the button on the Pico board (not the rotary switch button) as you're plugging it in to USB. That will make it show up as a USB mass storage device. Then, you can copy the file build/source/badge2022_c.uf2 onto the mass storage device to flash it. The Pico will boot your new firmware immediately.

You can use Ninja, if you like, as well. (Specify -G Ninja instead of Makefiles in the cmake command.)

Building the Simulator

The simulator is intended to run on a Posix-y (that is, Linux or Mac) environment. Windows can build and run it, but using Windows Subsystem for Linux if your Linux subsystem has a desktop environment set up.

But to build the simulator, you will need a C compiler for your computer, in addition to GTK2. The best way to install GTK2 is probably through a package manager.

Visual Studio Code Setup

If you're using VS Code with CMake Tools, you should be able to pick the Simulator Variant (alongside the Kit for your local computer's compiler to build the simluator). Make sure to pick both the Kit and Variant that correspond with each other!

The build folder will be named build-simulator if using the VS Code variants.

Command Line Build

In a similar way to the hardware target, you can generate makefiles via CMake. Note that to make the simulator, there is an extra flag that gets passed in:

cmake -S . -B build_sim/ -DTARGET=SIMULATOR -G "Unix Makefiles"

or, if that's too hard to type or remember:

./run_cmake_sim.sh

After which, you can cd into the build_sim/ directory and run make to build the simulator target. The output program is called build_sim/source/badge2022_c, which you can run.

Off-Target Unit Tests

Off-target unit tests are run using CTest (part of CMake). The test_key_value_storage executable provides a template that can be used.

Generating Documentation

The code has doxygen-style comments that can be pulled out to an HTML site (or the other formats doxygen supports). To generate it locally, you'll need doxygen and graphviz to be installed in your local environment. Once you do, running doxygen in the source folder will create a folder called docs with the documentation output.

Adding Your Own Apps

Apps are mostly contained within a single .c/.h file in the apps folder. Take a look at the comments inside the badge-app-template files for help getting started.

Current Status

The overall structure of the repository is:

  • CMakeLists.txt in the root directory is the main project definition. It includes subdirectories to add files/ modules to the build. pico_sdk_import.cmake is provided by the Pico SDK.
  • Code for apps and games is in the source/apps folder.
  • Code for an interactive terminal (which may or may not be useful after the main application is running) is the source/cli folder. To run the CLI, hold the D-Pad left button down as the badge is starting. The display will show noise, and if you connect to the serial terminal that shows up on your computer, you can enter commands.
  • Code that depends on Pico interfaces is within source/hal/*_rp2040.c files, with a platform agnostic header in the corresponding source/hal/*.h file. Code built for the simulator is in source/hal/*_sim.c.
  • Generally helpful system code (main menus, screensavers, and the like) is in the source/core folder.
  • Code for display buffers and drawing is in the source/display folder.

What's working

Here's a list of major functional blocks and their current availability in software.

  • ✔️ indicates the functionality is there!
  • ❌ indicates the functionality still needs to be implemented.
Component Badge Hardware Simulator
LCD Display ✔️ ✔️
3-Color LED ✔️ ✔️
D-Pad ✔️ ✔️
IR Tx/RX ✔️
Rotary Encoder ✔️ ✔️
Audio Output
Audio/Jack Input

To Do:

Basic Bringup:

  • Add audio driver
  • Port app how-to from old repository
  • Add IR to simulator

Other Extensions:

  • Add a unit test framework (perhaps for mocks?)
  • Add a Rust build?
  • MicroPython setup for badge hardware?
  • Improve documentation for beginners
  • GitHub Actions integration (build firmware/run tests/build docs)