This project is iodoom3, a fork of the Doom 3 source code as released by id software under the GPLv3 on November 22, 2011. Our homepage is at http://www.iodoom3.org/ This project is from the people who brought you ioquake3, check out that project at http://www.ioquake3.org/ ------------------------------------------------------------- Contributing ----- Please send patches to bugzilla (http://bugzilla.icculus.org/), you can also submit merge requests via our gitorious installation at http://git.iodoom.org, or join the mailing list (http://lists.iodoom.org/) and submit your patch there. Please only submit your own code. The focus for iod3 is to develop a stable base suitable for further development and provide players with the same Doom 3 experience they've had for years. As such iod3 does not have any significant graphical enhancements and none are planned at this time. However, improved graphic and sound patches will be accepted as long as they are entirely optional, do not require new media, and are off by default. ------------------------------------------------------------- Credits ---------- Maintainers: Zachary J.Slater <zachary@ioquake.org> Significant contributions from: Ryan C. Gordon <icculus@icculus.org>