Hakhyun-Kim
C++ / C# Developer specialized in Game Engines such as Unity and Unreal.
Solana FoundationSeoul, Korea
Pinned Repositories
addressable-sample-perftest
AddressablesCN
Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
AnimationMemoryUsageInUnity
A repository for the test project to research the different Memory usage of properly and improperly optimized animations.
Anki-Android
Anki on Android
app-sec-checks
jitterphysics
A cross-platform, realtime physics engine for all .NET apps.
MeshSplitting
SolanaUnitySample
UnrealSolanaSample
Hakhyun-Kim's Repositories
Hakhyun-Kim/jitterphysics
A cross-platform, realtime physics engine for all .NET apps.
Hakhyun-Kim/addressable-sample-perftest
Hakhyun-Kim/Anki-Android
Anki on Android
Hakhyun-Kim/SoftbonePluginUE4
https://wiki.unrealengine.com/SoftBone_Plugin
Hakhyun-Kim/UnrealExamples
Unreal example projects.
Hakhyun-Kim/VarjoUnrealPlugin
Varjo Plugin for Unreal Engine
Hakhyun-Kim/asset-auditing-tools
A set of Editor tools to audit project assets and correct errors
Hakhyun-Kim/AssetAuditor
Tools to control the asset import settings in a Unity project
Hakhyun-Kim/assuremappingtools
Desktop based tool for viewing, editing and saving road network maps for autonomous vehicle platforms such as Autoware.
Hakhyun-Kim/atom
The hackable editor
Hakhyun-Kim/carla
Open-source simulator for autonomous driving research.
Hakhyun-Kim/CGSF
Online Game Server Platform
Hakhyun-Kim/coiltraine
Training framework for conditional imitation learning
Hakhyun-Kim/crawlers
Some quick 'n dirty web crawlers.
Hakhyun-Kim/Dexter
Dexter is a static analysis platform to find and remove defects efficiently and immediately during the coding-time.
Hakhyun-Kim/docker-perforce
Docker Perforce Images (p4d, perforce-swarm, git-fusion, sample depot, and a base image)
Hakhyun-Kim/drupal-appengine
Maintains Drupal core changes needed to run on Google App Engine. To be used with Drupal module which contains root/core.patch generated from this repository.
Hakhyun-Kim/EmailPrioritizationUsingRecommenderSystem
Hakhyun-Kim/FUDO
Hakhyun-Kim/IntelligentSelection
Hakhyun-Kim/LiveRender
A Cloud Gaming System Based on Compressive Graphics Streaming
Hakhyun-Kim/NodeNetwork
A C# library with a WPF node editor component based on ReactiveUI
Hakhyun-Kim/ProgrammingDiary
Hakhyun-Kim/QEMU
Hakhyun-Kim/ShaderForge
Hakhyun-Kim/UE4MemoryGame
Hakhyun-Kim/UnityIngameDebugConsole
A uGUI based console to see debug messages and execute commands during gameplay in Unity
Hakhyun-Kim/vmime
VMime Mail Library
Hakhyun-Kim/vmime_visualstudio
Forked from vmime-net
Hakhyun-Kim/yobi
Project hosting software