Alpha Bomberman is our course work for the C# Advanced Course May 2017 at SoftUni.bg
The game is inspired by the classic Bomberman.
The levels are modeled as a matrix of char elements.
This implementation is based on exercise 9 – Crossfire from the Matrices exerciser of the C# Advanced Course May 2017.
The implementation of the game interface uses and improves the utility classes from a previous project: MetaPong:
- to move, use keys
W, A, S, D
- to place a bomb -
SPACE
- to move, use the
arrow keys
- to place a bomb -
Num Pad 0
- @badbutcher - Player logic, keyboard interaction, game engine;
- @Plotso - Bomb model and explosion logic;
- @dhtveso - Level model and generation;
- @zluzunov - interface and menus integration, console window size;
- @HakuTeam/csharpadvanced - all members contributed to testing, improvements, and refactoring of the code.